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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Savage Tide and Age of Worms - worth the hype?
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<blockquote data-quote="TheSword" data-source="post: 8529857" data-attributes="member: 6879661"><p>Age of Worms is absolutely worth the hype, speaking from experience having DM’d it once under 3e and working through it again under 5e. I can’t speak for Savage Tide, though I have heard good things from [USER=7031143]@GuyBoy[/USER] about it.</p><p></p><p>There are genuinely interesting modules which feature some original adventures. The Whispering Cairn is a great dungeon… one of the best low level dungeons I’ve seen. There is a good city adventure, a grand tournament, links to D&Ds past, and some great high level adventures… including one that takes place during an ongoing siege on a giant’s fortress… by dragons! It’s some pretty epic stuff. In fact the campaign does a really good job making NPC dragons intrinsic to the story. Rather than tacked on a just big fights. It also makes the shift away from endless dungeon crawling to a nice mix of smaller locations that have more impact.</p><p></p><p>The campaign is only railroady up to a point. Each module is gated between a start and end point but that doesn’t mean the module has to go as planned and the campaign is robust enough that the PCs can change sides or seriously mess up and the campaign can continue. Essentially within the module’s gates the PCs can pretty do anything they want. Each module is pretty well fleshed out and there are some great NPCs across the path.</p><p></p><p>I have been running a thread on broadening some of the adventures to be updated for my style of play, but there are plenty of people who like them as is, and modification is by no means necessary.</p><p></p><p>I’d say give it a try. There aren’t many campaigns I would run more than once. This is one of them!</p></blockquote><p></p>
[QUOTE="TheSword, post: 8529857, member: 6879661"] Age of Worms is absolutely worth the hype, speaking from experience having DM’d it once under 3e and working through it again under 5e. I can’t speak for Savage Tide, though I have heard good things from [USER=7031143]@GuyBoy[/USER] about it. There are genuinely interesting modules which feature some original adventures. The Whispering Cairn is a great dungeon… one of the best low level dungeons I’ve seen. There is a good city adventure, a grand tournament, links to D&Ds past, and some great high level adventures… including one that takes place during an ongoing siege on a giant’s fortress… by dragons! It’s some pretty epic stuff. In fact the campaign does a really good job making NPC dragons intrinsic to the story. Rather than tacked on a just big fights. It also makes the shift away from endless dungeon crawling to a nice mix of smaller locations that have more impact. The campaign is only railroady up to a point. Each module is gated between a start and end point but that doesn’t mean the module has to go as planned and the campaign is robust enough that the PCs can change sides or seriously mess up and the campaign can continue. Essentially within the module’s gates the PCs can pretty do anything they want. Each module is pretty well fleshed out and there are some great NPCs across the path. I have been running a thread on broadening some of the adventures to be updated for my style of play, but there are plenty of people who like them as is, and modification is by no means necessary. I’d say give it a try. There aren’t many campaigns I would run more than once. This is one of them! [/QUOTE]
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