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Savage Tide and Difficulty Level
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<blockquote data-quote="Hussar" data-source="post: 3137136" data-attributes="member: 22779"><p>Retreater, a few questions if I may.</p><p></p><p>Do you as DM roll your rolls in the open? That probably accounts for most of my lethality, a total reluctance to fudge in favor or against the players. </p><p></p><p>Would you characterize your players as capable tacticians? This is really going to play into things. As was mentioned, if your players are very high rp sorts who think that taking power attack is for munchkins, then the AP's are going to chew them up and spit them out. Wow, that came out condescending. That's totally not what I meant. I mean that if the players are more concerned with an immersive experience rather than a more strategic approach, then they are likely going to have problems. I noticed this in the group I played in with Shackled City. Half the group was far more into high rp mode while the other half was into the hack. </p><p></p><p>I honestly don't believe that adding splatbooks makes for much of a power difference. Think about it this way, whenever people talk about the three most powerful classes, core classes tend to come up far more than anything else.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3137136, member: 22779"] Retreater, a few questions if I may. Do you as DM roll your rolls in the open? That probably accounts for most of my lethality, a total reluctance to fudge in favor or against the players. Would you characterize your players as capable tacticians? This is really going to play into things. As was mentioned, if your players are very high rp sorts who think that taking power attack is for munchkins, then the AP's are going to chew them up and spit them out. Wow, that came out condescending. That's totally not what I meant. I mean that if the players are more concerned with an immersive experience rather than a more strategic approach, then they are likely going to have problems. I noticed this in the group I played in with Shackled City. Half the group was far more into high rp mode while the other half was into the hack. I honestly don't believe that adding splatbooks makes for much of a power difference. Think about it this way, whenever people talk about the three most powerful classes, core classes tend to come up far more than anything else. [/QUOTE]
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