Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Tide and Difficulty Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 3137339" data-attributes="member: 42040"><p>I roll my dice in the open. I try not to fudge very much at all. However, if I can tell that my group is having a lot of difficulty with an opponent, I may drop his hp a little bit. Or if I notice if no one in the party has a cold iron weapon, I may drop a monsters DR from 10/cold iron to 5/cold iron. [Running SCAP has taught me that all modules need a bit of adjusting for my group.] </p><p></p><p>I've learned not to fudge die rolls after running playtest sessions and tournaments at my FLGS.</p><p></p><p>Most of the group has their characters as tooled out and as effective as permitted by the core rules. I regularly check their gear to make sure they have at least the average character wealth. I give bonus XP for roleplaying and run "easier" side quests to try to get them even one level above the suggested level for SCAP, and it still seems to do no good. </p><p></p><p>However, to me, it seems like a possible bad design issue. For example, don't put a vampire against a third level party that can't reasonably own a magical silvered weapon, with an AC so high that a 3rd level fighter with an 18 strength has to roll an 18 to hit, with fast healing, and the ability to escape at any point and regenerate any damage, and the ability to level drain. Or another example ... a red dragon with an 8d10 breath weapon against 5th level characters. </p><p></p><p>I mean, I don't know if we're playing the game incorrectly, but this kind of stuff is just not survivable. It seems that with the SCAP just about every battle was a fight against impossible odds. </p><p></p><p>My players are decent tacticians. They may not have the rogue flanking and dealing sneak attack in every combat, and sometimes they don't work well together. But what can you do about that? TPK the group every session until they begin to learn from their mistakes? More than likely, I'd find myself without a group to DM for. Write my own modules? Nope, it takes way too long these days, and job and wife take up most of my time. </p><p></p><p>Another player and I take turns DMing. It doesn't matter who is running the game. Our parties just seem too weak to really accomplish anything worthwhile.</p></blockquote><p></p>
[QUOTE="Retreater, post: 3137339, member: 42040"] I roll my dice in the open. I try not to fudge very much at all. However, if I can tell that my group is having a lot of difficulty with an opponent, I may drop his hp a little bit. Or if I notice if no one in the party has a cold iron weapon, I may drop a monsters DR from 10/cold iron to 5/cold iron. [Running SCAP has taught me that all modules need a bit of adjusting for my group.] I've learned not to fudge die rolls after running playtest sessions and tournaments at my FLGS. Most of the group has their characters as tooled out and as effective as permitted by the core rules. I regularly check their gear to make sure they have at least the average character wealth. I give bonus XP for roleplaying and run "easier" side quests to try to get them even one level above the suggested level for SCAP, and it still seems to do no good. However, to me, it seems like a possible bad design issue. For example, don't put a vampire against a third level party that can't reasonably own a magical silvered weapon, with an AC so high that a 3rd level fighter with an 18 strength has to roll an 18 to hit, with fast healing, and the ability to escape at any point and regenerate any damage, and the ability to level drain. Or another example ... a red dragon with an 8d10 breath weapon against 5th level characters. I mean, I don't know if we're playing the game incorrectly, but this kind of stuff is just not survivable. It seems that with the SCAP just about every battle was a fight against impossible odds. My players are decent tacticians. They may not have the rogue flanking and dealing sneak attack in every combat, and sometimes they don't work well together. But what can you do about that? TPK the group every session until they begin to learn from their mistakes? More than likely, I'd find myself without a group to DM for. Write my own modules? Nope, it takes way too long these days, and job and wife take up most of my time. Another player and I take turns DMing. It doesn't matter who is running the game. Our parties just seem too weak to really accomplish anything worthwhile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Tide and Difficulty Level
Top