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Savage Tide AP not intriguing me
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<blockquote data-quote="Old_Man_Fish" data-source="post: 3101833" data-attributes="member: 26697"><p>I thought that the First Installment of the Savage Tide was (aside from being very difficult) one of the best adventures I have read in some time. I know that a number of people didn't like the hook, but I thought that it was refreshing not having to have all of the characters come up with a story as to why they know each other and why they would be travelling together. I am running this adventure in more of a linked one-shot style having no remorse as to character death and am trying my best to have everyone enjoy it. I am spending a lot more time and money on prep work and little extras to make it memorable. We are playing these in a "marathon-session" style and we got a good way through the first module this weekend. (past the parrots). </p><p></p><p>The only downside that I have seen, and this has nothing at all to do with the module, is that we aren't interacting with npc's as much because we are trying to get through as much as possible in the session. I had initially been hoping to do one module a session, but, as I had feared I don't think that that is going to be possible for us....who knows though since a good portion of the first session was character creation.</p><p></p><p>Anyway, more on topic...I LOVE a number of the scenes...</p><p></p><p>[spoiler]</p><p>Like storming the blue nixie.... With the slightly incompetent Vark as a villain. And then the pc's finding out more information about Vanthus and really starting to despise him. The pc's guessed all of the evil stuff that he did before confirming it.... robbing the family vault, burning his parents on their ship etc... Then when he locked them under the island. It was GREAT! One of the players had his character just sit down in a corner and start to say "we're all going to die" over and over. At this point I pulled up the spooky sounds and had them playing for the next hour or two well the pc's fought the zombies. (which they did in a really unfortunate manner....they split off and managed to aggro a new group each time that they had ALMOST finished with the last, this really kept the fight going for a bit to long but was fun at the same time. It was a good thing that they all pooled their money from vanderboren and bought a wand of cure light)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Old_Man_Fish, post: 3101833, member: 26697"] I thought that the First Installment of the Savage Tide was (aside from being very difficult) one of the best adventures I have read in some time. I know that a number of people didn't like the hook, but I thought that it was refreshing not having to have all of the characters come up with a story as to why they know each other and why they would be travelling together. I am running this adventure in more of a linked one-shot style having no remorse as to character death and am trying my best to have everyone enjoy it. I am spending a lot more time and money on prep work and little extras to make it memorable. We are playing these in a "marathon-session" style and we got a good way through the first module this weekend. (past the parrots). The only downside that I have seen, and this has nothing at all to do with the module, is that we aren't interacting with npc's as much because we are trying to get through as much as possible in the session. I had initially been hoping to do one module a session, but, as I had feared I don't think that that is going to be possible for us....who knows though since a good portion of the first session was character creation. Anyway, more on topic...I LOVE a number of the scenes... [spoiler] Like storming the blue nixie.... With the slightly incompetent Vark as a villain. And then the pc's finding out more information about Vanthus and really starting to despise him. The pc's guessed all of the evil stuff that he did before confirming it.... robbing the family vault, burning his parents on their ship etc... Then when he locked them under the island. It was GREAT! One of the players had his character just sit down in a corner and start to say "we're all going to die" over and over. At this point I pulled up the spooky sounds and had them playing for the next hour or two well the pc's fought the zombies. (which they did in a really unfortunate manner....they split off and managed to aggro a new group each time that they had ALMOST finished with the last, this really kept the fight going for a bit to long but was fun at the same time. It was a good thing that they all pooled their money from vanderboren and bought a wand of cure light) [/spoiler] [/QUOTE]
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