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Savage Tide AP not intriguing me
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<blockquote data-quote="GlassJaw" data-source="post: 3103461" data-attributes="member: 22103"><p>You must be a mind-reader or something. Wulf and I were just talking about this very idea. I would be thrilled with such an AP. I actually ran the first half of Shackled City and played through some of AoW and while I loved the overall concept, the group just got burned out after a while.</p><p></p><p>Granted, this may have more to do with my disdain for high-level D&D play in general than the quality of the AP's.</p><p></p><p>Wulf and I actually started a thread a while back on the "sweet spot" (in our minds) for D&D:</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=170445" target="_blank">http://www.enworld.org/showthread.php?t=170445</a></p><p></p><p>I think the AP's, if nothing else, have been excellect case studies on "iconic" 1-20 D&D campaigns. They end up being quite formulaic because there are certain "break points" in D&D that absolutely must be accounted for, especially in a module meant for mass distribution (meaning you don't have the power of hand-waving when writing for a publication). I'm not saying that's a bad thing - it's just the way it is. </p><p></p><p>I'm a firm believer in the theory that rules and mechanics greatly influence the style and tone of play. D&D, especially 3ed, is no different. The problem is compounded with 3ed, however, because not only do the rules affect the style of play, the style of play changes <em>dramatically </em>after 10th or so.</p><p></p><p>So, yes, I would be elated for an AP that goes from level 1 through 10 or 12 and that has a <em>distinct </em>conclusion.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3103461, member: 22103"] You must be a mind-reader or something. Wulf and I were just talking about this very idea. I would be thrilled with such an AP. I actually ran the first half of Shackled City and played through some of AoW and while I loved the overall concept, the group just got burned out after a while. Granted, this may have more to do with my disdain for high-level D&D play in general than the quality of the AP's. Wulf and I actually started a thread a while back on the "sweet spot" (in our minds) for D&D: [url]http://www.enworld.org/showthread.php?t=170445[/url] I think the AP's, if nothing else, have been excellect case studies on "iconic" 1-20 D&D campaigns. They end up being quite formulaic because there are certain "break points" in D&D that absolutely must be accounted for, especially in a module meant for mass distribution (meaning you don't have the power of hand-waving when writing for a publication). I'm not saying that's a bad thing - it's just the way it is. I'm a firm believer in the theory that rules and mechanics greatly influence the style and tone of play. D&D, especially 3ed, is no different. The problem is compounded with 3ed, however, because not only do the rules affect the style of play, the style of play changes [I]dramatically [/I]after 10th or so. So, yes, I would be elated for an AP that goes from level 1 through 10 or 12 and that has a [I]distinct [/I]conclusion. [/QUOTE]
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