Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Savage Tide AP not intriguing me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ericlboyd" data-source="post: 3103528" data-attributes="member: 7000"><p>Part of the problem is that the CR system falls apart once you require too many monsters. In other words, I am much more suspcious about the "real CR" of an encounter with 8 CR 12 creatures than I am for 1 CR 18 monster. Adding more combatants to an encounter tends to slow down play, make the foes more vulnerable to area of effect attacks, and lower the "gear" below interesting thresholds.</p><p></p><p>Compare an 8-armed orc with 6 HD to 8 1-armed orcs with 1 HD apiece. Both are CR 6 encounters.</p><p></p><p>Both have the same number of attacks, and most DMs run combats with all the 1 HD orcs having the same initiative. However, many combat conditions and actions (readied attacks, slow spells, etc.) cause the 8 1 HD orcs to diverge in initiative order, leading to a slower combat. The best solution is to make the 6 HD orc have 1-arm with a very powerful blow, in order to speed up play.</p><p></p><p>A well-placed 5d6 fireball might kill the 8 orcs but is unlikely to kill the 6 HD orc.</p><p></p><p>The 1 HD orcs are going to have "boring" gear like masterwork weapons and armor. The 6 HD orc might actually have a unique magic item.</p><p></p><p>The 1 HD orcs require a larger battlefield, making for less logical dungeon design if repeated for the majority of encounters.</p><p></p><p>These are just some examples and I'm sure there are counterexamples. My general point is that I wouldn't want to have more than a couple of encounters at each level be with 6+ combatants. The sweet spot for me is 2-3 opponents in most encounters, and I think this is reflected in the preferences of Dungeon's editors as well.</p><p></p><p>Given that, the problem of most higher level threats being extraplanar or dragons remains.</p><p></p><p>--Eric</p></blockquote><p></p>
[QUOTE="ericlboyd, post: 3103528, member: 7000"] Part of the problem is that the CR system falls apart once you require too many monsters. In other words, I am much more suspcious about the "real CR" of an encounter with 8 CR 12 creatures than I am for 1 CR 18 monster. Adding more combatants to an encounter tends to slow down play, make the foes more vulnerable to area of effect attacks, and lower the "gear" below interesting thresholds. Compare an 8-armed orc with 6 HD to 8 1-armed orcs with 1 HD apiece. Both are CR 6 encounters. Both have the same number of attacks, and most DMs run combats with all the 1 HD orcs having the same initiative. However, many combat conditions and actions (readied attacks, slow spells, etc.) cause the 8 1 HD orcs to diverge in initiative order, leading to a slower combat. The best solution is to make the 6 HD orc have 1-arm with a very powerful blow, in order to speed up play. A well-placed 5d6 fireball might kill the 8 orcs but is unlikely to kill the 6 HD orc. The 1 HD orcs are going to have "boring" gear like masterwork weapons and armor. The 6 HD orc might actually have a unique magic item. The 1 HD orcs require a larger battlefield, making for less logical dungeon design if repeated for the majority of encounters. These are just some examples and I'm sure there are counterexamples. My general point is that I wouldn't want to have more than a couple of encounters at each level be with 6+ combatants. The sweet spot for me is 2-3 opponents in most encounters, and I think this is reflected in the preferences of Dungeon's editors as well. Given that, the problem of most higher level threats being extraplanar or dragons remains. --Eric [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Tide AP not intriguing me
Top