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Savage Tide AP not intriguing me
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<blockquote data-quote="gizmo33" data-source="post: 3103784" data-attributes="member: 30001"><p>Yea, I pretty much agree with your analysis above. I'm not sure "threats from beyond" is the only possibility, but it's one of the few that I can think of. It's fairly common in my campaign for higher level PCs to travel solo or in smaller groups. So you can use a dungeon that's 4 levels lower than the PC level if it's a solo adventure.</p><p></p><p>I also don't completely object to the "pirate ship full of 8th level fighters" situation as long as the flavor text and context makes is plausible. IMO "kingdom-level" situations and "village-level" situations ought to be different, yet I often see adventures where an 18th level necromancer comes out of nowhere and manaces a village.</p><p></p><p>So "threats to the kingdom" is also an option for high level characters. That doesn't have to be the same thing as "save the world" type plots, as the stakes, rather than saving the world from total destruction, could be securing some political advantage. Granted, that's not the stuff of high fantasy, (and is maybe too campaign specific) and perhaps not coincidentally I can't think of an example of what I mean.</p><p></p><p>I also think that the rules could be tweaked, and I'll admit upfront that I'm not a fan of the 3E power up. If an efreeti granted me a wish, I'd wish that 3E was designed so that people were saying "I think 6 mooks of CR X is too tough for EL Y" rather than the other way around. If lots of low-level monsters really were the EL that they were supposed to be, say for example that 8 1st level fighters were a 7th level monster, then it would be pretty easy to design scenarios for higher level people that easily fit the DMG demographics. A high level pirate ship would just have more of the same type of pirate.</p><p></p><p>I'm of the "build a castle at 9th level" school of high-level adventuring, so the 3E way of doing things is a weird to me anyway. I don't think it's something that Dungeon Magazine could change on it's own. As long as character advancement follows a linear time-line, it makes sense that they provide adventures for a linear range of levels, even if it's an epic level caves of chaos.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3103784, member: 30001"] Yea, I pretty much agree with your analysis above. I'm not sure "threats from beyond" is the only possibility, but it's one of the few that I can think of. It's fairly common in my campaign for higher level PCs to travel solo or in smaller groups. So you can use a dungeon that's 4 levels lower than the PC level if it's a solo adventure. I also don't completely object to the "pirate ship full of 8th level fighters" situation as long as the flavor text and context makes is plausible. IMO "kingdom-level" situations and "village-level" situations ought to be different, yet I often see adventures where an 18th level necromancer comes out of nowhere and manaces a village. So "threats to the kingdom" is also an option for high level characters. That doesn't have to be the same thing as "save the world" type plots, as the stakes, rather than saving the world from total destruction, could be securing some political advantage. Granted, that's not the stuff of high fantasy, (and is maybe too campaign specific) and perhaps not coincidentally I can't think of an example of what I mean. I also think that the rules could be tweaked, and I'll admit upfront that I'm not a fan of the 3E power up. If an efreeti granted me a wish, I'd wish that 3E was designed so that people were saying "I think 6 mooks of CR X is too tough for EL Y" rather than the other way around. If lots of low-level monsters really were the EL that they were supposed to be, say for example that 8 1st level fighters were a 7th level monster, then it would be pretty easy to design scenarios for higher level people that easily fit the DMG demographics. A high level pirate ship would just have more of the same type of pirate. I'm of the "build a castle at 9th level" school of high-level adventuring, so the 3E way of doing things is a weird to me anyway. I don't think it's something that Dungeon Magazine could change on it's own. As long as character advancement follows a linear time-line, it makes sense that they provide adventures for a linear range of levels, even if it's an epic level caves of chaos. [/QUOTE]
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