Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Savage Tide AP Thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hastur_nz" data-source="post: 7403302" data-attributes="member: 40592"><p>You are correct; luckily for me, I ran it quite a long time after it was published, so I just stripped out the whole Sasserine piece, and grafted in a couple of different adventures, picking up the AP from adventure #2 IIRC, by which time the group is already sailing their way around the world. So the players knew right away, that the starting town was somewhere they would quickly leave; that was part of the set-up. It was a cool campaign, sailing around the world, then through the lower planes - epic stuff.</p><p></p><p>The same problem was evident in Age of Worms - you start off in a cool little town, which just as the players are getting attached to it, the AP pulls them away... at least there, they do eventually return, albeit briefly.</p><p></p><p>While the Isle of Dread portion did indeed require some mods to make it work well, not a lot more than usual IIRC (I think I mainly just stream-lined the travel bits).</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7403302, member: 40592"] You are correct; luckily for me, I ran it quite a long time after it was published, so I just stripped out the whole Sasserine piece, and grafted in a couple of different adventures, picking up the AP from adventure #2 IIRC, by which time the group is already sailing their way around the world. So the players knew right away, that the starting town was somewhere they would quickly leave; that was part of the set-up. It was a cool campaign, sailing around the world, then through the lower planes - epic stuff. The same problem was evident in Age of Worms - you start off in a cool little town, which just as the players are getting attached to it, the AP pulls them away... at least there, they do eventually return, albeit briefly. While the Isle of Dread portion did indeed require some mods to make it work well, not a lot more than usual IIRC (I think I mainly just stream-lined the travel bits). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Savage Tide AP Thoughts?
Top