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Savage Tide IC thread
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<blockquote data-quote="Dragonwriter" data-source="post: 5353599" data-attributes="member: 54988"><p>Sharazek chuckles as he calls down another bolt. <span style="color: cyan">"I wouldn't call it magic, per se, not like the spells you or Derrenil cast. More in the sense of dragons or fey being magic."</span> He stretches a little before bringing down another blast, trying to peer into the water with the swift illumination his bolts bring. <span style="color: cyan">"As for 'accessing their power', as you put it, it is more of an exchange. Through a ritualistic formula, which anyone can learn, I call up the vestige. And each one is different, with their own stories to tell and a different way you must bargain with each. I'm strong enough to cast aside most of their demands. But the bargain always boils down to the same thing: they get to see and feel again for a day of life, and I get to use special powers they can grant. If I make a good pact with them, keep them from snaring me in a little web, they only experience and do not influence. Again, I'm good enough at this to rarely fall under any vestige's influence.</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">"And as for your Order's information, I'm not surprised you couldn't learn much. Even the most studious of binders don't learn much. The place the vestiges reside is as much a mystery as how they became vestiges. The only thing I can say for certain about it is this: they are beyond the reach of the gods, but within the reach of mortals. What does it mean? I haven't the foggiest. But I'll make use of it as long as I can,"</span> the spellscale ends with a slightly sinister smile as he brings forth another arrow of lightning.</p><p></p><p>[sblock=OOC]</p><p>I'm not going to bother rolling a whole bunch of 5d6 sets, just however many it takes to kill the critters off. And if I can get a clearer look at them, I'll use Haures' Phantasmal Killer ability: DC 22 Will disbelief, then DC 22 Fort save or die (3d6 damage on success).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5353599, member: 54988"] Sharazek chuckles as he calls down another bolt. [color=cyan]"I wouldn't call it magic, per se, not like the spells you or Derrenil cast. More in the sense of dragons or fey being magic."[/color] He stretches a little before bringing down another blast, trying to peer into the water with the swift illumination his bolts bring. [color=cyan]"As for 'accessing their power', as you put it, it is more of an exchange. Through a ritualistic formula, which anyone can learn, I call up the vestige. And each one is different, with their own stories to tell and a different way you must bargain with each. I'm strong enough to cast aside most of their demands. But the bargain always boils down to the same thing: they get to see and feel again for a day of life, and I get to use special powers they can grant. If I make a good pact with them, keep them from snaring me in a little web, they only experience and do not influence. Again, I'm good enough at this to rarely fall under any vestige's influence. "And as for your Order's information, I'm not surprised you couldn't learn much. Even the most studious of binders don't learn much. The place the vestiges reside is as much a mystery as how they became vestiges. The only thing I can say for certain about it is this: they are beyond the reach of the gods, but within the reach of mortals. What does it mean? I haven't the foggiest. But I'll make use of it as long as I can,"[/color] the spellscale ends with a slightly sinister smile as he brings forth another arrow of lightning. [sblock=OOC] I'm not going to bother rolling a whole bunch of 5d6 sets, just however many it takes to kill the critters off. And if I can get a clearer look at them, I'll use Haures' Phantasmal Killer ability: DC 22 Will disbelief, then DC 22 Fort save or die (3d6 damage on success). [/sblock] [/QUOTE]
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