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Savage Tide in Play ***Spoilers!!!***
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<blockquote data-quote="carborundum" data-source="post: 3453679" data-attributes="member: 49284"><p>I'm busy adapting the first chapter of The Mad God's Key from Dungeon 114 as an intro adventure.</p><p>Instead of a locksmith and key I'm using one of the PCs backgrounds for the shop. His folks trade in rare animals for the Arena and he's angling to get himself a Riding Dire Sea Otter. </p><p></p><p>I'm having him meet a few Lotus Dragons who try to get protection money. He hires the other PCs to act as watchmen for a few nights and they'll stop a few trouble-makers. Interrogation will lead to the half-orc from TMGK and the docks chase scene which is just great!</p><p>If he escapes, he'll be rowing straight to the Blue Nixie to report. It'll be one of three ships moored off the chase area of the docks - like this is perfectly normal and has nothing to do with the STAP plot - which, in a way, it is.</p><p></p><p>If they do capture him, I may have a boat with a few of the Nixie crew row in to help, and I'll make sure the players didn't notice where they set off from. If it's dark they won't even see the boat until it's close enough to have came from absolutely anywhere!</p><p></p><p>Their ultimate success here will bring them to Lavinia's attention and get the story proper started. Their failure will just mean they're looking for work when a contact of theirs hears about Lavinia's job via Kora. Imagine their surprise (and possibly joy) if they lost the half-orc and then bump into him on board the Nixie. Animal smugglers - aha! It all fits nicely, and leads into the STAP too!</p></blockquote><p></p>
[QUOTE="carborundum, post: 3453679, member: 49284"] I'm busy adapting the first chapter of The Mad God's Key from Dungeon 114 as an intro adventure. Instead of a locksmith and key I'm using one of the PCs backgrounds for the shop. His folks trade in rare animals for the Arena and he's angling to get himself a Riding Dire Sea Otter. I'm having him meet a few Lotus Dragons who try to get protection money. He hires the other PCs to act as watchmen for a few nights and they'll stop a few trouble-makers. Interrogation will lead to the half-orc from TMGK and the docks chase scene which is just great! If he escapes, he'll be rowing straight to the Blue Nixie to report. It'll be one of three ships moored off the chase area of the docks - like this is perfectly normal and has nothing to do with the STAP plot - which, in a way, it is. If they do capture him, I may have a boat with a few of the Nixie crew row in to help, and I'll make sure the players didn't notice where they set off from. If it's dark they won't even see the boat until it's close enough to have came from absolutely anywhere! Their ultimate success here will bring them to Lavinia's attention and get the story proper started. Their failure will just mean they're looking for work when a contact of theirs hears about Lavinia's job via Kora. Imagine their surprise (and possibly joy) if they lost the half-orc and then bump into him on board the Nixie. Animal smugglers - aha! It all fits nicely, and leads into the STAP too! [/QUOTE]
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