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Savage Tide in Play ***Spoilers!!!***
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<blockquote data-quote="Wik" data-source="post: 3455365" data-attributes="member: 40177"><p>Noteworthy Encounters in Episode 1 - There is No Honour</p><p></p><p>1. The Rhagodessa in the first encounter. Our goliath and dragon shaman rushed ahead and encountered this while the fight on deck was winding up. It almost killed the Goliath in the first round (technically, it did, but I let it slide, since i don't want PCs dying in the first encounter). Beware... that thing is LETHAL.</p><p></p><p>2. "The Crucible" can be a tough encounter... we went through it easily, due to the dwarf having a huge AC and nothing being able to hit him. But the crocodile still nearly knocked him out.</p><p></p><p>3. The fight with Rowyn needs work. I knew it'd be a cakewalk, so I added a few roguescoming up the hallway from behind to stall the PCs. Note that the encounter area is really small, so there's very little room for Rowyn to maneuver. I'd up the size of the room a bit, to maybe open up some tactical options.</p><p></p><p>****</p><p></p><p>Episode two - The Bullywug Gambit</p><p></p><p>1. The fight with the Savage Raptor has led to party kills (I know of a group that ran through it that all got killed in that fight; our group would have, except for the cleric casting Cause Fear on it - and my forgetting that the creature was technically immune). </p><p></p><p>2. Another tough fight is the fight in the tunnels near the end of first part, where the savage pirates attack the group en masse. We almost had a TPK - half the group was in negatives, and we suffered our first PC death. You might want to encourage a heal of some sort before they get into those tunnels... maybe drop a healing potion or two a room earlier.</p><p></p><p>3. The Fight with the Rust Monster and Chief Lorpth is another tough one - our group loved it because the rust monster knocked the dwarf's AC down something like ten points. The Chief knocked our Goliath down to -9 in two hits. If you have a melee group (we did), the Chief can easily wipe out at least one character.</p><p></p><p>4. Drevoraz is a really simple fight. Our group killed him in two rounds (he fled, they chased him, and we had a running battle between crowded streets, before the final duel on Ancestor Island... lots of fun).</p><p></p><p>***</p><p></p><p>Episode Three - the Sea Wyvern's Wake</p><p></p><p>1. Don't assume that the PCs will figure out what's wrong with Conrad. Our group didn't (evne though they had a paladin!), and wound up having to fight a Blue Slaad on the ship. It was awesome (and they said it was the toughest fight they'd had to date).</p><p></p><p>2. Rowyn is annoying. If you can get rid of her earlier, it makes the adventure easier to run, in my mind. </p><p></p><p>3. I changed a few adventures so I could expand upon Tamoachan, including the intelligent crayfish and hermit crab "gods" from the original adventure. I also got to use some Spark Lashers (minis handbook) in a fight against the group that was kind of fun. </p><p></p><p>4. The "wave after wave" element of the GIant Sargasso is annoying. It was a tough fight, and our group enjoyed it, but I think it might be better run if you try to avoid too many fights with the plant creatures. </p><p></p><p>5. The Mashers are TOUGH. One of them almost killed our group, and then our dwarf was dumb enough to provoke attacks from another. The second one was dispatched a bit easier, but the group came pretty close to at least one PC death.</p><p></p><p>6. When we ran the native trading village, our group REALLY screwed up on diplomacy checks after Avner tried to "buy" the chief's daughter. They brought the village's reaction down by one grade... and then the dwarf tried intimidating the chief, rolled a 1, and brought the reaction down another grade. The third player tried, and rolled a 1 again... the village went from friendly to hostile in only a few hours. It was a pretty fun encounter (our favourite so far), with the PCs being chased off the island.</p></blockquote><p></p>
[QUOTE="Wik, post: 3455365, member: 40177"] Noteworthy Encounters in Episode 1 - There is No Honour 1. The Rhagodessa in the first encounter. Our goliath and dragon shaman rushed ahead and encountered this while the fight on deck was winding up. It almost killed the Goliath in the first round (technically, it did, but I let it slide, since i don't want PCs dying in the first encounter). Beware... that thing is LETHAL. 2. "The Crucible" can be a tough encounter... we went through it easily, due to the dwarf having a huge AC and nothing being able to hit him. But the crocodile still nearly knocked him out. 3. The fight with Rowyn needs work. I knew it'd be a cakewalk, so I added a few roguescoming up the hallway from behind to stall the PCs. Note that the encounter area is really small, so there's very little room for Rowyn to maneuver. I'd up the size of the room a bit, to maybe open up some tactical options. **** Episode two - The Bullywug Gambit 1. The fight with the Savage Raptor has led to party kills (I know of a group that ran through it that all got killed in that fight; our group would have, except for the cleric casting Cause Fear on it - and my forgetting that the creature was technically immune). 2. Another tough fight is the fight in the tunnels near the end of first part, where the savage pirates attack the group en masse. We almost had a TPK - half the group was in negatives, and we suffered our first PC death. You might want to encourage a heal of some sort before they get into those tunnels... maybe drop a healing potion or two a room earlier. 3. The Fight with the Rust Monster and Chief Lorpth is another tough one - our group loved it because the rust monster knocked the dwarf's AC down something like ten points. The Chief knocked our Goliath down to -9 in two hits. If you have a melee group (we did), the Chief can easily wipe out at least one character. 4. Drevoraz is a really simple fight. Our group killed him in two rounds (he fled, they chased him, and we had a running battle between crowded streets, before the final duel on Ancestor Island... lots of fun). *** Episode Three - the Sea Wyvern's Wake 1. Don't assume that the PCs will figure out what's wrong with Conrad. Our group didn't (evne though they had a paladin!), and wound up having to fight a Blue Slaad on the ship. It was awesome (and they said it was the toughest fight they'd had to date). 2. Rowyn is annoying. If you can get rid of her earlier, it makes the adventure easier to run, in my mind. 3. I changed a few adventures so I could expand upon Tamoachan, including the intelligent crayfish and hermit crab "gods" from the original adventure. I also got to use some Spark Lashers (minis handbook) in a fight against the group that was kind of fun. 4. The "wave after wave" element of the GIant Sargasso is annoying. It was a tough fight, and our group enjoyed it, but I think it might be better run if you try to avoid too many fights with the plant creatures. 5. The Mashers are TOUGH. One of them almost killed our group, and then our dwarf was dumb enough to provoke attacks from another. The second one was dispatched a bit easier, but the group came pretty close to at least one PC death. 6. When we ran the native trading village, our group REALLY screwed up on diplomacy checks after Avner tried to "buy" the chief's daughter. They brought the village's reaction down by one grade... and then the dwarf tried intimidating the chief, rolled a 1, and brought the reaction down another grade. The third player tried, and rolled a 1 again... the village went from friendly to hostile in only a few hours. It was a pretty fun encounter (our favourite so far), with the PCs being chased off the island. [/QUOTE]
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