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Savage Tide! (Recruiting Closed, Players Selected!)
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<blockquote data-quote="Malvoisin" data-source="post: 2987927" data-attributes="member: 40128"><p>Hey all,</p><p></p><p>With one week to go now until I make my player selections, I just thought I'd jump in with a few comments.</p><p></p><p>First, I can tell already that it's going to be a very tough selection process. I think many of the concepts submitted are very cool, and I appreciate how many of you have really seized on the central themes of the campaign in drawing up your ideas. Finding six quality players will not be difficult at all.</p><p></p><p>With respect to party balance, it seems that the mix is skewed very heavily towards magic users (both arcane and divine), and nimble, skillful combatants. That's great, but if I had to make my selection right now, I think the party would be quite light on frontline melee bruisers (with only one submission that fits that mold...a barbarian), and would lack a true 'locks and traps' rogue type (I don't really think any of the submissions so far fit that mold).</p><p></p><p>I mention this so that any new applicants over the next week can see the areas of need, and draft concepts accordingly. Also, I have no problem looking at more than one submission from a player (as Tonks has already done), so if anyone in the existing pool wants to throw out an extra idea to fit the needs mentioned, it could be a way of increasing your chances of getting in.</p><p></p><p>Having said that, good players are more important to me than party balance, so we could still wind up with a party that isn't strong in certain areas. If so, the PCs will just have to creatively compensate somehow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Keep the ideas flowing, everyone! I've enjoyed reading everyone's great stuff so far.</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 2987927, member: 40128"] Hey all, With one week to go now until I make my player selections, I just thought I'd jump in with a few comments. First, I can tell already that it's going to be a very tough selection process. I think many of the concepts submitted are very cool, and I appreciate how many of you have really seized on the central themes of the campaign in drawing up your ideas. Finding six quality players will not be difficult at all. With respect to party balance, it seems that the mix is skewed very heavily towards magic users (both arcane and divine), and nimble, skillful combatants. That's great, but if I had to make my selection right now, I think the party would be quite light on frontline melee bruisers (with only one submission that fits that mold...a barbarian), and would lack a true 'locks and traps' rogue type (I don't really think any of the submissions so far fit that mold). I mention this so that any new applicants over the next week can see the areas of need, and draft concepts accordingly. Also, I have no problem looking at more than one submission from a player (as Tonks has already done), so if anyone in the existing pool wants to throw out an extra idea to fit the needs mentioned, it could be a way of increasing your chances of getting in. Having said that, good players are more important to me than party balance, so we could still wind up with a party that isn't strong in certain areas. If so, the PCs will just have to creatively compensate somehow. :) Keep the ideas flowing, everyone! I've enjoyed reading everyone's great stuff so far. [/QUOTE]
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