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<blockquote data-quote="stonegod" data-source="post: 2989114" data-attributes="member: 36973"><p>Mal:</p><p></p><p>Here is the summary of the taint rules from HoH. I would like Mad Col to start with mild taint so he could take the Lunatic Insight tainted feat (if an archivist or bard) or the Forbidden Lore feat (if a bard).</p><p>[sblock=Taint Rules]<strong>Taint</strong></p><p></p><p>Taint is bad stuff. It affects you physically (corruption) or mentally (depravity). There are three levels of each (mild, moderate, severe), measured by taint points. The level of taint one can withstand depends on one's Constitution (for corruption) or Wisdom (for depravity). As one gains more taint, one gains penalties depending on the type of taint. At higher levels (moderate and severe), one also gets a bonus feat (usually, but not strictly, used for a Taint Feat, see below). If one exceeds their taint threshold, they die or go stark raving mad.</p><p></p><p>Taint is gained by being exposed to tainted regions (corruption, usually), seeing/reading disturbing things (depravity, usually), and the attacks of certain monsters. A Fortitude or Will save can be used to negate the gain. It is difficult, but not impossible, to remove taint and there are ways to protect against it.</p><p></p><p>Undead and outsiders can have natural taint levels (and can have attacks that give taint) based upon their Charisma. It does not harm them, but allows them to qualify for Taint Feats. <span style="color: Red">Thing to be fixed #1:</span> RAW, undead and outsiders can gain more taint, but this really should be constant to fix some exploits. <span style="color: Red">Thing to be fixed #2:</span> Undead have no Constitution, but corruption levels are based on Con. Fix: Treat them as having a 10 Con. <span style="color: Red">Thing to be fixed #3:</span> High levels of taint give bonus feats to balance out the negative effects. As undead and outsiders do not gain these effects, it may make sense not to grant them the bonus feats.</p><p></p><p><strong>Taint Feats</strong></p><p></p><p>These feats require certain levels of taint and cannot be used without them. Examples: Lunatic Insight (All knowledge skills are treated as trained, +2 bonus on Init and saves vs. fear) and Forbidden Lore (gain a bonus on the use of lore ability based upon corruption level if topic is related to corruption).</p><p></p><p><strong>Tainted PrCs</strong></p><p></p><p>There are a few of them there. I like the Tainted Scholar, and I think it works for a mad archivist (but would need to be modified to allow them). NPCs Tainted Scholars need to be carefully looked at for CR due to the way the taint interacts with spellcasting ability (similar to that used by the Blood Sorcerer in the UA taint rules LO pointed out).[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 2989114, member: 36973"] Mal: Here is the summary of the taint rules from HoH. I would like Mad Col to start with mild taint so he could take the Lunatic Insight tainted feat (if an archivist or bard) or the Forbidden Lore feat (if a bard). [sblock=Taint Rules][b]Taint[/b] Taint is bad stuff. It affects you physically (corruption) or mentally (depravity). There are three levels of each (mild, moderate, severe), measured by taint points. The level of taint one can withstand depends on one's Constitution (for corruption) or Wisdom (for depravity). As one gains more taint, one gains penalties depending on the type of taint. At higher levels (moderate and severe), one also gets a bonus feat (usually, but not strictly, used for a Taint Feat, see below). If one exceeds their taint threshold, they die or go stark raving mad. Taint is gained by being exposed to tainted regions (corruption, usually), seeing/reading disturbing things (depravity, usually), and the attacks of certain monsters. A Fortitude or Will save can be used to negate the gain. It is difficult, but not impossible, to remove taint and there are ways to protect against it. Undead and outsiders can have natural taint levels (and can have attacks that give taint) based upon their Charisma. It does not harm them, but allows them to qualify for Taint Feats. [color=Red]Thing to be fixed #1:[/color] RAW, undead and outsiders can gain more taint, but this really should be constant to fix some exploits. [color=Red]Thing to be fixed #2:[/color] Undead have no Constitution, but corruption levels are based on Con. Fix: Treat them as having a 10 Con. [color=Red]Thing to be fixed #3:[/color] High levels of taint give bonus feats to balance out the negative effects. As undead and outsiders do not gain these effects, it may make sense not to grant them the bonus feats. [b]Taint Feats[/b] These feats require certain levels of taint and cannot be used without them. Examples: Lunatic Insight (All knowledge skills are treated as trained, +2 bonus on Init and saves vs. fear) and Forbidden Lore (gain a bonus on the use of lore ability based upon corruption level if topic is related to corruption). [b]Tainted PrCs[/b] There are a few of them there. I like the Tainted Scholar, and I think it works for a mad archivist (but would need to be modified to allow them). NPCs Tainted Scholars need to be carefully looked at for CR due to the way the taint interacts with spellcasting ability (similar to that used by the Blood Sorcerer in the UA taint rules LO pointed out).[/sblock] [/QUOTE]
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