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<blockquote data-quote="Zadmar" data-source="post: 6249699" data-attributes="member: 6700109"><p>Savage Worlds doesn't have classes, but it's common for settings to offer archetypes - pregens with the Hindrances (and occasionally a few skills) missing. They're ideal for players who aren't sure what sort of character they want to play, and the available archetypes can also help set the tone of the setting.</p><p></p><p>As War of the Burning Sky is designed for D&D, it makes a number of references to D&D classes - such as the distinction between wizards and sorcerers, or the role of clerics as inquisitors. Therefore I thought it would be appropriate to create a list of archetypes based on D&D classes.</p><p></p><p>Note that these are optional. Players can instead create a character from scratch, or they can use an archetype as a starting point and swap out things they don't like.</p><p></p><p><span style="font-size: 15px"><strong>Barbarian</strong></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Attributes:</strong> Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Climbing d4, Evading d6, Fighting d6, Healing d4, Intimidation d6, Notice d4, Riding d4, Survival d4, Swimming d4, Throwing d6, Tracking d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 5; <strong>Toughness:</strong> 7 (1) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, Illiterate, and one additional Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Berserker Rage </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Battleaxe, 2 throwing axes, thick furs (+1 armour) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Bard</strong></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Attributes:</strong> Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Fighting d6, Knowledge (Bardic Lore) d6, Lockpicking d4, Notice d4, Persuasion d8, Riding d4, Shooting d4, Stealth d4, Streetwise d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> +2; <strong>Pace:</strong> 6; <strong>Parry:</strong> 7 (2); <strong>Toughness:</strong> 5 (1) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Charismatic, Bard </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Rapier, main gauche, dagger, shortbow, light leather vest (+1 armour) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Cleric</strong></span><span style="font-size: 10px"><span style="font-size: 15px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"></span><strong>Attributes:</strong> Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Faith d8, Fighting d6, Healing d6, Knowledge (Religion) d6, Notice d4, Persuasion d4, Riding d4, Throwing d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 6 (2) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Miracles), Holy Warrior </span></p><p><span style="font-size: 10px"><strong>Powers:</strong> Healing (cure wounds), Succor </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Warhammer, target shield, sling, light chainmail vest (+2 armour) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Druid</strong></span><span style="font-size: 10px"><span style="font-size: 15px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"></span><strong>Attributes:</strong> Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Faith d8, Fighting d6, Healing d4, Knowledge (Nature) d6, Notice d4, Riding d4, Survival d4, Swimming d4, Tracking d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 6 (1) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Miracles), Beast Master </span></p><p><span style="font-size: 10px"><strong>Powers:</strong> Beast Friend, Summon Ally (wolf for 2 PP, bull for 3 PP, or shark for 3 PP) </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Staff, sling, light leather vest (+1 armour) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Fighter</strong></span><span style="font-size: 10px"><span style="font-size: 15px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"></span><strong>Attributes:</strong> Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d8, Climbing d4, Fighting d8, Intimidation d4, Knowledge (Battle) d4, Notice d4, Riding d4, Shooting d8, Throwing d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 7 (1); <strong>Toughness:</strong> 8 (3) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Brawny </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Longsword, target shield, dagger, shortbow, breastplate (+3 armour) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Monk</strong></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Attributes:</strong> Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Climbing d4, Evading d8, Faith d8, Fighting d8, Healing d4, Knowledge (Religion) d4, Notice d4, Stealth d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 5; <strong>Toughness:</strong> 5 </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Miracles), Natural Weapons (martial arts: Str+d4) </span></p><p><span style="font-size: 10px"><strong>Powers:</strong> Smite (psychic infusion), Deflection </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Robes </span></p><p><span style="font-size: 10px"><strong>Note:</strong> You qualify for the Adept Edge, and can take it with your next advance. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Paladin</strong></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Attributes:</strong> Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d8 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Faith d8, Fighting d8, Intimidation d6, Knowledge (Religion) d4, Notice d4, Persuasion d4, Riding d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 8 (2) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Miracles) </span></p><p><span style="font-size: 10px"><strong>Powers:</strong> Healing (lay on hands), Smite </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Longsword, target shield, dagger, light chainmail vest (+2 armour) </span></p><p><span style="font-size: 10px"><strong>Note:</strong> You qualify for the Champion Edge, and can take it with your next advance. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong>Psion</strong></span><span style="font-size: 10px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Attributes:</strong> Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4 </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Fighting d6, Notice d4, Persuasion d4, Psionics d8, Riding d4, Streetwise d4, Taunt d8, Throwing d4 </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 5 (1) </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Psionics), Mentalist </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Gear:</strong> Spear, light leather vest (+1 armour) </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Powers:</strong> Burst (psychic scream), Deflection (forcefield), Mind Reading (telepathy) </span></span></p><p><span style="font-size: 10px"><span style="font-size: 10px"><strong>Note:</strong> If you wish to play a soulblade, swap Mentalist for Mind Blade. </span></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Ranger</strong></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>Attributes:</strong> Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Fighting d6, Healing d4, Notice d4, Shooting d6, Stealth d4, Survival d8, Tracking d8 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 7 (2) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Woodsman </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Shortsword, main gauche, dagger, longbow, light chainmail vest (+1 armour) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Rogue</strong></span><span style="font-size: 10px"><span style="font-size: 15px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"></span><strong>Attributes:</strong> Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d8, Climbing d6, Fighting d6, Lockpicking d6, Notice d4, Repair d4, Stealth d8, Streetwise d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 7 (1); <strong>Toughness:</strong> 6 (1) </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Thief </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Shortsword, main gauche, dagger, light leather vest (+1 armour) </span></p><p><span style="font-size: 10px"><strong>Note:</strong> You qualify for the Sneak Attack Edge, and can take it with your next advance. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Sorcerer</strong></span><span style="font-size: 10px"><span style="font-size: 15px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"></span><strong>Attributes:</strong> Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Fighting d6, Intimidation d8, Notice d4, Persuasion d8, Sorcery d8, Streetwise d4 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 4 </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Sorcery), Summon Familiar </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Spear, dagger </span></p><p><span style="font-size: 10px"><strong>Powers:</strong> Burst (jet of flame), Deflection (entropic aura), Light/Obscure (illusion) </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 15px"><strong>Wizard</strong></span><span style="font-size: 10px"><span style="font-size: 15px"> </span></span></p><p><span style="font-size: 10px"><span style="font-size: 15px"></span><strong>Attributes:</strong> Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4 </span></p><p><span style="font-size: 10px"><strong>Skills:</strong> Evading d6, Fighting d4, Investigation d6, Knowledge (Arcana) d8, Notice d6, Persuasion d4, Wizardry d10 </span></p><p><span style="font-size: 10px"><strong>Charisma:</strong> –; <strong>Pace:</strong> 6; <strong>Parry:</strong> 6 (1); <strong>Toughness:</strong> 4 </span></p><p><span style="font-size: 10px"><strong>Hindrances:</strong> One Major, two Minor </span></p><p><span style="font-size: 10px"><strong>Edges:</strong> Arcane Background (Wizardry), Wizard </span></p><p><span style="font-size: 10px"><strong>Gear:</strong> Staff, dagger </span></p><p><span style="font-size: 10px"><strong>Powers:</strong> Armor (mage armour), Bolt (magic missile), Burst (burning hands), Deflection (shield), Fly (feather fall), Light/Obscure (dancing lights)</span></p><p></p><p>It should also be noted that I'm using a number of setting rules (as well as custom Edges). One of them is the introduction of an Evading skill: Parry is now half Evading plus 2 (the Fighting skill becomes purely offensive). Evading is also used in place of Agility when evading area attacks, diving for cover, avoiding the Entangle power, Full Defense, and (at the GM's discretion) avoiding certain traps. As compensation for spreading skill points a bit thinner, all characters begin with a free advance.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6249699, member: 6700109"] Savage Worlds doesn't have classes, but it's common for settings to offer archetypes - pregens with the Hindrances (and occasionally a few skills) missing. They're ideal for players who aren't sure what sort of character they want to play, and the available archetypes can also help set the tone of the setting. As War of the Burning Sky is designed for D&D, it makes a number of references to D&D classes - such as the distinction between wizards and sorcerers, or the role of clerics as inquisitors. Therefore I thought it would be appropriate to create a list of archetypes based on D&D classes. Note that these are optional. Players can instead create a character from scratch, or they can use an archetype as a starting point and swap out things they don't like. [SIZE=4][B]Barbarian[/B][/SIZE][SIZE=2] [B]Attributes:[/B] Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8 [B]Skills:[/B] Climbing d4, Evading d6, Fighting d6, Healing d4, Intimidation d6, Notice d4, Riding d4, Survival d4, Swimming d4, Throwing d6, Tracking d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 5; [B]Toughness:[/B] 7 (1) [B]Hindrances:[/B] One Major, Illiterate, and one additional Minor [B]Edges:[/B] Berserker Rage [B]Gear:[/B] Battleaxe, 2 throwing axes, thick furs (+1 armour) [/SIZE][SIZE=4][B]Bard[/B][/SIZE][SIZE=2] [B]Attributes:[/B] Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4 [B]Skills:[/B] Evading d6, Fighting d6, Knowledge (Bardic Lore) d6, Lockpicking d4, Notice d4, Persuasion d8, Riding d4, Shooting d4, Stealth d4, Streetwise d4 [B]Charisma:[/B] +2; [B]Pace:[/B] 6; [B]Parry:[/B] 7 (2); [B]Toughness:[/B] 5 (1) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Charismatic, Bard [B]Gear:[/B] Rapier, main gauche, dagger, shortbow, light leather vest (+1 armour) [/SIZE][SIZE=4][B]Cleric[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE][B]Attributes:[/B] Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4 [B]Skills:[/B] Evading d6, Faith d8, Fighting d6, Healing d6, Knowledge (Religion) d6, Notice d4, Persuasion d4, Riding d4, Throwing d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 6 (2) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Miracles), Holy Warrior [B]Powers:[/B] Healing (cure wounds), Succor [B]Gear:[/B] Warhammer, target shield, sling, light chainmail vest (+2 armour) [/SIZE][SIZE=4][B]Druid[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE][B]Attributes:[/B] Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6 [B]Skills:[/B] Evading d6, Faith d8, Fighting d6, Healing d4, Knowledge (Nature) d6, Notice d4, Riding d4, Survival d4, Swimming d4, Tracking d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 6 (1) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Miracles), Beast Master [B]Powers:[/B] Beast Friend, Summon Ally (wolf for 2 PP, bull for 3 PP, or shark for 3 PP) [B]Gear:[/B] Staff, sling, light leather vest (+1 armour) [/SIZE][SIZE=4][B]Fighter[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE][B]Attributes:[/B] Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6 [B]Skills:[/B] Evading d8, Climbing d4, Fighting d8, Intimidation d4, Knowledge (Battle) d4, Notice d4, Riding d4, Shooting d8, Throwing d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 7 (1); [B]Toughness:[/B] 8 (3) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Brawny [B]Gear:[/B] Longsword, target shield, dagger, shortbow, breastplate (+3 armour) [/SIZE][SIZE=4][B]Monk[/B][/SIZE][SIZE=2] [B]Attributes:[/B] Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6 [B]Skills:[/B] Climbing d4, Evading d8, Faith d8, Fighting d8, Healing d4, Knowledge (Religion) d4, Notice d4, Stealth d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 5; [B]Toughness:[/B] 5 [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Miracles), Natural Weapons (martial arts: Str+d4) [B]Powers:[/B] Smite (psychic infusion), Deflection [B]Gear:[/B] Robes [B]Note:[/B] You qualify for the Adept Edge, and can take it with your next advance. [/SIZE][SIZE=4][B]Paladin[/B][/SIZE][SIZE=2] [B]Attributes:[/B] Agility d6, Smarts d4, Spirit d8, Strength d6, Vigor d8 [B]Skills:[/B] Evading d6, Faith d8, Fighting d8, Intimidation d6, Knowledge (Religion) d4, Notice d4, Persuasion d4, Riding d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 8 (2) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Miracles) [B]Powers:[/B] Healing (lay on hands), Smite [B]Gear:[/B] Longsword, target shield, dagger, light chainmail vest (+2 armour) [B]Note:[/B] You qualify for the Champion Edge, and can take it with your next advance. [SIZE=4][B]Psion[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE] [B]Attributes:[/B] Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d4 [B]Skills:[/B] Evading d6, Fighting d6, Notice d4, Persuasion d4, Psionics d8, Riding d4, Streetwise d4, Taunt d8, Throwing d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 5 (1) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Psionics), Mentalist [B]Gear:[/B] Spear, light leather vest (+1 armour) [B]Powers:[/B] Burst (psychic scream), Deflection (forcefield), Mind Reading (telepathy) [B]Note:[/B] If you wish to play a soulblade, swap Mentalist for Mind Blade. [/SIZE] [/SIZE][SIZE=4][B]Ranger[/B][/SIZE][SIZE=2] [B]Attributes:[/B] Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6 [B]Skills:[/B] Evading d6, Fighting d6, Healing d4, Notice d4, Shooting d6, Stealth d4, Survival d8, Tracking d8 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 7 (2) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Woodsman [B]Gear:[/B] Shortsword, main gauche, dagger, longbow, light chainmail vest (+1 armour) [/SIZE][SIZE=4][B]Rogue[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE][B]Attributes:[/B] Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6 [B]Skills:[/B] Evading d8, Climbing d6, Fighting d6, Lockpicking d6, Notice d4, Repair d4, Stealth d8, Streetwise d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 7 (1); [B]Toughness:[/B] 6 (1) [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Thief [B]Gear:[/B] Shortsword, main gauche, dagger, light leather vest (+1 armour) [B]Note:[/B] You qualify for the Sneak Attack Edge, and can take it with your next advance. [/SIZE][SIZE=4][B]Sorcerer[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE][B]Attributes:[/B] Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4 [B]Skills:[/B] Evading d6, Fighting d6, Intimidation d8, Notice d4, Persuasion d8, Sorcery d8, Streetwise d4 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 4 [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Sorcery), Summon Familiar [B]Gear:[/B] Spear, dagger [B]Powers:[/B] Burst (jet of flame), Deflection (entropic aura), Light/Obscure (illusion) [/SIZE][SIZE=4][B]Wizard[/B][/SIZE][SIZE=2][SIZE=4] [/SIZE][B]Attributes:[/B] Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d4 [B]Skills:[/B] Evading d6, Fighting d4, Investigation d6, Knowledge (Arcana) d8, Notice d6, Persuasion d4, Wizardry d10 [B]Charisma:[/B] –; [B]Pace:[/B] 6; [B]Parry:[/B] 6 (1); [B]Toughness:[/B] 4 [B]Hindrances:[/B] One Major, two Minor [B]Edges:[/B] Arcane Background (Wizardry), Wizard [B]Gear:[/B] Staff, dagger [B]Powers:[/B] Armor (mage armour), Bolt (magic missile), Burst (burning hands), Deflection (shield), Fly (feather fall), Light/Obscure (dancing lights)[/SIZE] It should also be noted that I'm using a number of setting rules (as well as custom Edges). One of them is the introduction of an Evading skill: Parry is now half Evading plus 2 (the Fighting skill becomes purely offensive). Evading is also used in place of Agility when evading area attacks, diving for cover, avoiding the Entangle power, Full Defense, and (at the GM's discretion) avoiding certain traps. As compensation for spreading skill points a bit thinner, all characters begin with a free advance. [/QUOTE]
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