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Savage woodland elves - I need ideas
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<blockquote data-quote="Snowy" data-source="post: 2879167" data-attributes="member: 20465"><p>Hmmm, very very true, That is a very confusing post - thats the effect of getting fired up about something and then posting very very quickly from work.</p><p></p><p>I was basically looking for ideas for other key little scenes I could play out or titbits of information I could feed them to enhance the tribal feel.</p><p></p><p>I know theres so many people out there who manage to set the scene and draw the players in much better than I can - I was just being a talent leech.</p><p></p><p></p><p>The players were amazing last night - all the characters fitted well with what I imagined. </p><p>The party is actually</p><p></p><p>ranger 2 paladin 2 - no intent to go for a prestige class yet -protector of the tribe ( houseruled out the restriction for paladin)</p><p></p><p>fighter 1 Bard 3 - shamanistic drummer no intent to go for prestige class</p><p></p><p>sorceror 1 fighter 3 - arcane archer as soon as possible</p><p></p><p>Scout 4 - woodcutter with a greataxe intends to stick with scout</p><p></p><p>barabrian 2 cleric 2 - ritually scarred, grown claws has scent follows the barely controlled savage god of the tribe very animalistic howls and snarls</p><p></p><p>First the tribe shaman cast a commune (bonfire mind altering herbal paste, visions of all the players ancestors appearing to them) to find out what had happened to a hunting party and it didnt go too well fire exploded shaman collapsed.</p><p></p><p>The party is sent out to follow the hunting party and find out what has happened to them and to collect the rarae herbs they were after. </p><p></p><p>Tracking check galore - set up camp for the night, set a fire, see wolves killing a deer just outsde the camp.</p><p></p><p>next night less good campsite attached by wolves led by a dire wolf it gets away</p><p></p><p>they rest all day travel next night then they use cunning craft traps, knowledge nature, woodcutting, survival etc to set a trap for the wolves and manage to drive the lesser ones of and to kill the alpha.</p><p></p><p>theres more involving a huge viper in a pond and an evil gem poisoning the lake where the herbs they are meant to be collecting are. Hopefully they'll work out that the lakes on the same river as their villages water supply- i'll write it up sometime into a storyhour rather than boring people here. </p><p></p><p></p><p></p><p>Anyway - forest encounters and good fey ones maybe?</p><p>Cool situations they all are good climbers I think - itd be nice to have some scenario where that pays off.</p><p></p><p>Basically I want to keep the flavour that they've started so well at</p><p>and I want to reward them for taking all the skills they have first tiem ive seen a paladin with prof(herbalist).</p></blockquote><p></p>
[QUOTE="Snowy, post: 2879167, member: 20465"] Hmmm, very very true, That is a very confusing post - thats the effect of getting fired up about something and then posting very very quickly from work. I was basically looking for ideas for other key little scenes I could play out or titbits of information I could feed them to enhance the tribal feel. I know theres so many people out there who manage to set the scene and draw the players in much better than I can - I was just being a talent leech. The players were amazing last night - all the characters fitted well with what I imagined. The party is actually ranger 2 paladin 2 - no intent to go for a prestige class yet -protector of the tribe ( houseruled out the restriction for paladin) fighter 1 Bard 3 - shamanistic drummer no intent to go for prestige class sorceror 1 fighter 3 - arcane archer as soon as possible Scout 4 - woodcutter with a greataxe intends to stick with scout barabrian 2 cleric 2 - ritually scarred, grown claws has scent follows the barely controlled savage god of the tribe very animalistic howls and snarls First the tribe shaman cast a commune (bonfire mind altering herbal paste, visions of all the players ancestors appearing to them) to find out what had happened to a hunting party and it didnt go too well fire exploded shaman collapsed. The party is sent out to follow the hunting party and find out what has happened to them and to collect the rarae herbs they were after. Tracking check galore - set up camp for the night, set a fire, see wolves killing a deer just outsde the camp. next night less good campsite attached by wolves led by a dire wolf it gets away they rest all day travel next night then they use cunning craft traps, knowledge nature, woodcutting, survival etc to set a trap for the wolves and manage to drive the lesser ones of and to kill the alpha. theres more involving a huge viper in a pond and an evil gem poisoning the lake where the herbs they are meant to be collecting are. Hopefully they'll work out that the lakes on the same river as their villages water supply- i'll write it up sometime into a storyhour rather than boring people here. Anyway - forest encounters and good fey ones maybe? Cool situations they all are good climbers I think - itd be nice to have some scenario where that pays off. Basically I want to keep the flavour that they've started so well at and I want to reward them for taking all the skills they have first tiem ive seen a paladin with prof(herbalist). [/QUOTE]
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