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Savage Worlds: Casters Rule, Martials Drool?
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<blockquote data-quote="Zadmar" data-source="post: 6361602" data-attributes="member: 6700109"><p>One other major point to consider is that you don't <em>need</em> to commit to being a caster, you can just dabble if you wish. In D&D 3.5, taking one or two levels of wizard is a bit of a waste in the long run, as your spells will be obsolete at the higher levels. But in Savage Worlds the powers will <em>always</em> be useful, so you could buy the Arcane Background Edge during character creation and start with d6 in your arcane skill, and even if you don't take any other powers or related boosts, that Arcane Background would remain a solid investment.</p><p></p><p>It's also worth stressing the importance of trappings. Despite it's name, there's nothing stopping you from taking Arcane Background and using it to represent specialised <em>non-</em>magical combat training. For example you could take the Armour, Deflection and Speed powers, give them martial trappings, and call them "iron body", "whirlwind defence" and "lunge". Power Points could represent chi, or stamina, or simply an abstract limit on how often you can use your special techniques.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6361602, member: 6700109"] One other major point to consider is that you don't [I]need[/I] to commit to being a caster, you can just dabble if you wish. In D&D 3.5, taking one or two levels of wizard is a bit of a waste in the long run, as your spells will be obsolete at the higher levels. But in Savage Worlds the powers will [I]always[/I] be useful, so you could buy the Arcane Background Edge during character creation and start with d6 in your arcane skill, and even if you don't take any other powers or related boosts, that Arcane Background would remain a solid investment. It's also worth stressing the importance of trappings. Despite it's name, there's nothing stopping you from taking Arcane Background and using it to represent specialised [I]non-[/I]magical combat training. For example you could take the Armour, Deflection and Speed powers, give them martial trappings, and call them "iron body", "whirlwind defence" and "lunge". Power Points could represent chi, or stamina, or simply an abstract limit on how often you can use your special techniques. [/QUOTE]
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