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Savage Worlds Deluxe: Explorer’s Edition
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<blockquote data-quote="amerigoV" data-source="post: 7117849"><p><strong>5 out of 5 rating for Savage Worlds Deluxe: Explorer’s Edition</strong></p><p></p><p>I have posted many times on these boards about awesomeness of the system. I am not going to repeat that here. I will give my thoughts on the product itself. </p><p></p><p>Something that continually amazes me about Pinnacle is how much information that can pack into a product. For $10, you get a complete system - it has </p><ul> <li data-xf-list-type="ul"> the main rules</li> <li data-xf-list-type="ul"> guidance on how to GM the system, </li> <li data-xf-list-type="ul"> the gear and the bestiary sections span a good number of genres</li> <li data-xf-list-type="ul"> A race generating system</li> <li data-xf-list-type="ul"> Powers, and sample Trappings to bring them to life</li> <li data-xf-list-type="ul"> A number of subsystems that takes your game to another level: Mass Combat System, Dramatic Tasks, Social Conflicts, and Chases</li> <li data-xf-list-type="ul"> Edges and Hindrances that set your PCs apart</li> <li data-xf-list-type="ul">There are a number of one-shot adventures in the back the show of the breathe of genres the system can cover.</li> </ul><p></p><p>The elegance of the system is what really makes this product shine. I would hate to have to try to intro a system then ask someone to go pay $50 to get just the players handbook. Here, they get the complete system for $10. Heck, I might buy it for them at that price.</p><p></p><p>The book has a "gamers talking to gamers" style that makes just reading the book enjoyable. Its not a technical manual yet its not prose that leads to rules arguments at that table. The art hits across a number of genres. Just flipping through the pages inspires games to play and PCs to make.</p><p></p><p>The downsize to all this is a consequence of the above - they are not going repeat stuff over and over to you. They are very deliberate in their phrases - so if something is not in a list, then its not in a list. For example, they might say they special maneuver from an Edge cannot be combined with Edges A and B. They are not going to go further and say "this can be combine with Edges C, D, and E." They saved that space to say something else (it all added up to add those adventures at the end, or added a few more races up front). The elegant framework system helps with this - I find as a GM even if I did not know a specific item I tend to come to the same answer that in the book.</p><p></p><p>Portable, Light, Affordable, Fast, Furious, and Fun!</p><p></p><p></p><p>(well, I guess I rated this once above - I would have presumed the system would not let me do that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="amerigoV, post: 7117849"] [b]5 out of 5 rating for Savage Worlds Deluxe: Explorer’s Edition[/b] I have posted many times on these boards about awesomeness of the system. I am not going to repeat that here. I will give my thoughts on the product itself. Something that continually amazes me about Pinnacle is how much information that can pack into a product. For $10, you get a complete system - it has [list] [*] the main rules [*] guidance on how to GM the system, [*] the gear and the bestiary sections span a good number of genres [*] A race generating system [*] Powers, and sample Trappings to bring them to life [*] A number of subsystems that takes your game to another level: Mass Combat System, Dramatic Tasks, Social Conflicts, and Chases [*] Edges and Hindrances that set your PCs apart [*]There are a number of one-shot adventures in the back the show of the breathe of genres the system can cover. [/list] The elegance of the system is what really makes this product shine. I would hate to have to try to intro a system then ask someone to go pay $50 to get just the players handbook. Here, they get the complete system for $10. Heck, I might buy it for them at that price. The book has a "gamers talking to gamers" style that makes just reading the book enjoyable. Its not a technical manual yet its not prose that leads to rules arguments at that table. The art hits across a number of genres. Just flipping through the pages inspires games to play and PCs to make. The downsize to all this is a consequence of the above - they are not going repeat stuff over and over to you. They are very deliberate in their phrases - so if something is not in a list, then its not in a list. For example, they might say they special maneuver from an Edge cannot be combined with Edges A and B. They are not going to go further and say "this can be combine with Edges C, D, and E." They saved that space to say something else (it all added up to add those adventures at the end, or added a few more races up front). The elegant framework system helps with this - I find as a GM even if I did not know a specific item I tend to come to the same answer that in the book. Portable, Light, Affordable, Fast, Furious, and Fun! (well, I guess I rated this once above - I would have presumed the system would not let me do that :)) [/QUOTE]
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