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Savage Worlds - do you tweak how skills work?
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<blockquote data-quote="catsclaw227" data-source="post: 5826004" data-attributes="member: 14197"><p>We were all SW newbies when we played our first Deadlands game, though we were all D&D veterans. Snapping the D&D paradigm proved to be tough with character creation, so I gave all my players a few mulligans to massage their PCs after the first couple of sessions.</p><p></p><p>The second time around, they did less to max a single ability score or two and more to add a spread of skills that they could add to later. After four sessions, they already had three "advancements" to add to skills if they wanted. (I was generous, giving 3xp per session in the first four sessions - they were 6hr sessions after all.) So players generally took an extra edge and bumped 1-2 low skills by two and/or bought a new skill.</p><p></p><p></p><p>It's amazing how often d4+d6 (wild die) aced on untrained skills. we had one guy roll 3 "6"s in a row (and then a 1) that gave a 17 (19-2) on an untrained skill in the first session. He basically skull smashed a walking dead with a gun butt with no fighting skill in one quick round.</p><p></p><p>I don;t know probabilities, but I can recall at least four hugely cascading aces on untrained skills in the first two sessions, and at least two more where a single ace handled the TN 4 on an untrained skill*.</p><p></p><p><span style="font-size: 9px">*These guys were lights out on the dice the second session, though.</span></p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5826004, member: 14197"] We were all SW newbies when we played our first Deadlands game, though we were all D&D veterans. Snapping the D&D paradigm proved to be tough with character creation, so I gave all my players a few mulligans to massage their PCs after the first couple of sessions. The second time around, they did less to max a single ability score or two and more to add a spread of skills that they could add to later. After four sessions, they already had three "advancements" to add to skills if they wanted. (I was generous, giving 3xp per session in the first four sessions - they were 6hr sessions after all.) So players generally took an extra edge and bumped 1-2 low skills by two and/or bought a new skill. It's amazing how often d4+d6 (wild die) aced on untrained skills. we had one guy roll 3 "6"s in a row (and then a 1) that gave a 17 (19-2) on an untrained skill in the first session. He basically skull smashed a walking dead with a gun butt with no fighting skill in one quick round. I don;t know probabilities, but I can recall at least four hugely cascading aces on untrained skills in the first two sessions, and at least two more where a single ace handled the TN 4 on an untrained skill*. [SIZE="1"]*These guys were lights out on the dice the second session, though.[/SIZE] [/QUOTE]
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