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Savage Worlds - do you tweak how skills work?
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<blockquote data-quote="OpsKT" data-source="post: 5828756" data-attributes="member: 70780"><p>Very well put. That is one thing that has always bugged me about D&D, Storyteller, and Shadowrun, dump enough into the attributes, and skills are barely required. </p><p></p><p>In the real world, when you don't know how to do something (in particular, physical skills) <em>you don't know how to do something.</em> With natural talent, you might get lucky here and there and learn it quickly, but to start you don't know. </p><p></p><p>As for the stuff everyone should know in a setting, that is covered nicely in Savage Worlds with the common knowledge roll, which is representative of normal socialization into a given society. It is sublimely elegant. </p><p></p><p></p><p></p><p>I call this 'right tools syndrome', where because they have played with a hammer for so long, every game looks like a nail, when it might indeed be a screw or fine china. And it happens everywhere. Like when WoD was 'the thing' in the late 90's, I cringed every time there was a movie even <em>vaguely</em> Gothic or supernatural themed, because I knew the boards over there would be filled with people trying to cram that movie into the game. </p><p></p><p>You know the gamers that have been at it a while over the younger ones, because us old guys look for a system that fits the story we want to tell, instead of trying to cram a square story in an oval system. </p><p></p><p></p><p></p><p>Savage Wolds is the first system I've found where I see no reason for house rules at all. I don't have a one. I use some setting rules in specific settings, but no real changes to the rules at their core. The only game that comes close with the low number of house rules I need is the new World of Darkness, which has only 3 to the core rules, and 5 total when running Mage. (It all relates to making armor into Damage Reduction rather than Defense adds). </p><p></p><p>The fact that I don't need to change Savage Worlds any for the games I want to run with it and so any new player that shows up can learn form just the book, is one of the reasons I love it so much.</p></blockquote><p></p>
[QUOTE="OpsKT, post: 5828756, member: 70780"] Very well put. That is one thing that has always bugged me about D&D, Storyteller, and Shadowrun, dump enough into the attributes, and skills are barely required. In the real world, when you don't know how to do something (in particular, physical skills) [i]you don't know how to do something.[/i] With natural talent, you might get lucky here and there and learn it quickly, but to start you don't know. As for the stuff everyone should know in a setting, that is covered nicely in Savage Worlds with the common knowledge roll, which is representative of normal socialization into a given society. It is sublimely elegant. I call this 'right tools syndrome', where because they have played with a hammer for so long, every game looks like a nail, when it might indeed be a screw or fine china. And it happens everywhere. Like when WoD was 'the thing' in the late 90's, I cringed every time there was a movie even [i]vaguely[/i] Gothic or supernatural themed, because I knew the boards over there would be filled with people trying to cram that movie into the game. You know the gamers that have been at it a while over the younger ones, because us old guys look for a system that fits the story we want to tell, instead of trying to cram a square story in an oval system. Savage Wolds is the first system I've found where I see no reason for house rules at all. I don't have a one. I use some setting rules in specific settings, but no real changes to the rules at their core. The only game that comes close with the low number of house rules I need is the new World of Darkness, which has only 3 to the core rules, and 5 total when running Mage. (It all relates to making armor into Damage Reduction rather than Defense adds). The fact that I don't need to change Savage Worlds any for the games I want to run with it and so any new player that shows up can learn form just the book, is one of the reasons I love it so much. [/QUOTE]
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