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Savage Worlds - do you tweak how skills work?
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<blockquote data-quote="BluSponge" data-source="post: 5829442" data-attributes="member: 916"><p>It's just you.</p><p></p><p>No, really its not an uncommon complaint. I see it a lot, right behind the whole "cards for initiative" and "no hps????" arguments.</p><p></p><p>The thing is, your having a high Agility trait makes it cheaper to raise your Shooting skill. An uncoordinated character is going to have a much rougher time raising his shooting (or any Agility-based skill for that matter) without a lot of specialization. This makes sense to me in that just because you are a highly coordinated person (say, an expert martial artist) doesn't not directly translate into ALL of your Agility-based skills.</p><p></p><p>Also keep in mind that in SW, Edges are what make your character. So if you want your lithe, agile character, you're going to have a lot more going for you than a high Agility score. Your going to want the Acrobat professional edge at a minimum, plus several others to round out your character. Want to be good with a gun? You'll want Marksman and Trademark Weapon (Old Painless) at the very least. If you're playing in some sort of Wahoo, John Woo-style Urban Noir setting, there may be 2 or 3 more gun related edges for you to choose from. Almost any one of these edges is going to quickly eliminate that -2 unskilled penalty, and many of them have an Agility d8+ prerequisite. So, as far as I'm concerned, its all there in the mix.</p><p></p><p>I suppose you could just as easily add an edge (called, let's say, "Versatility") that eliminated the –2 penalty from Unskilled actions. I'd make the character take this once for each and every Attribute they want to negate the penalty in, though. </p><p></p><p>You could also simply houserule that once your character passes a certain threshold (say, d10) in an Attribute that it eliminates the unskilled penalty for those skills based on that attribute. But then buying that skill at a d4 seems like a bit of a waste (maybe you can buy two skills per level op). I don't think that would break the game.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 5829442, member: 916"] It's just you. No, really its not an uncommon complaint. I see it a lot, right behind the whole "cards for initiative" and "no hps????" arguments. The thing is, your having a high Agility trait makes it cheaper to raise your Shooting skill. An uncoordinated character is going to have a much rougher time raising his shooting (or any Agility-based skill for that matter) without a lot of specialization. This makes sense to me in that just because you are a highly coordinated person (say, an expert martial artist) doesn't not directly translate into ALL of your Agility-based skills. Also keep in mind that in SW, Edges are what make your character. So if you want your lithe, agile character, you're going to have a lot more going for you than a high Agility score. Your going to want the Acrobat professional edge at a minimum, plus several others to round out your character. Want to be good with a gun? You'll want Marksman and Trademark Weapon (Old Painless) at the very least. If you're playing in some sort of Wahoo, John Woo-style Urban Noir setting, there may be 2 or 3 more gun related edges for you to choose from. Almost any one of these edges is going to quickly eliminate that -2 unskilled penalty, and many of them have an Agility d8+ prerequisite. So, as far as I'm concerned, its all there in the mix. I suppose you could just as easily add an edge (called, let's say, "Versatility") that eliminated the –2 penalty from Unskilled actions. I'd make the character take this once for each and every Attribute they want to negate the penalty in, though. You could also simply houserule that once your character passes a certain threshold (say, d10) in an Attribute that it eliminates the unskilled penalty for those skills based on that attribute. But then buying that skill at a d4 seems like a bit of a waste (maybe you can buy two skills per level op). I don't think that would break the game. Tom [/QUOTE]
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