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Savage Worlds - Experiences?
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<blockquote data-quote="ScaredofScissors" data-source="post: 3215189" data-attributes="member: 23367"><p>I love it; it's easy to make characters, easy to make enemies, and fights are (usually) fast.</p><p></p><p>I disagree with Karl about mixing cards and initiative; having the card out on the table makes it easy to tell who's next; people can go in different orders every turn; and getting a joker means you have an advantage you can use! It's true that there aren't many ways to make going first less random, though (some Edges, but you generally can't get those to start).</p><p></p><p>Bennies -are- very important; they help you stay alive and/or do cool stuff, but ultimately they're just a resource to manage (like spells, or hit points, or action dice).</p><p></p><p>A lot of people misunderstand the Knock-Out rules, so that's something to look out for.</p><p></p><p>Also be advised about Toughness; set it too high, and your fights will last a long time w/out anything seeming to happen. The real trick is to find out the average damage you can dish out; make Toughness lower, equal, or higher than this depending on how tough you want a bad guy to be. You want to be especially careful whenever Toughness is high enough that an opponent would have to Ace in order to match/exceed it.</p><p></p><p>Finally, it rewards teamwork - work in pairs to weaken foes with a Trick, or get them Shaken, so another person can finish them off.</p></blockquote><p></p>
[QUOTE="ScaredofScissors, post: 3215189, member: 23367"] I love it; it's easy to make characters, easy to make enemies, and fights are (usually) fast. I disagree with Karl about mixing cards and initiative; having the card out on the table makes it easy to tell who's next; people can go in different orders every turn; and getting a joker means you have an advantage you can use! It's true that there aren't many ways to make going first less random, though (some Edges, but you generally can't get those to start). Bennies -are- very important; they help you stay alive and/or do cool stuff, but ultimately they're just a resource to manage (like spells, or hit points, or action dice). A lot of people misunderstand the Knock-Out rules, so that's something to look out for. Also be advised about Toughness; set it too high, and your fights will last a long time w/out anything seeming to happen. The real trick is to find out the average damage you can dish out; make Toughness lower, equal, or higher than this depending on how tough you want a bad guy to be. You want to be especially careful whenever Toughness is high enough that an opponent would have to Ace in order to match/exceed it. Finally, it rewards teamwork - work in pairs to weaken foes with a Trick, or get them Shaken, so another person can finish them off. [/QUOTE]
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