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Savage Worlds - Experiences?
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<blockquote data-quote="Pepster" data-source="post: 3217709" data-attributes="member: 30763"><p><strong>Savage Worlds opinion with positive bias</strong></p><p></p><p>Let me say upfront that I love the Savage Worlds system. It's the only system I run right now, and only for family members (new to roleplaying). I play Savage Worlds games at conventions.</p><p></p><p>You've asked for areas where Savage Worlds doesn't do well, and I'll throw out my opinions.</p><p></p><p>The core book doesn't do equipment well. There's a small list of common fantasy items using a dollar-based cost system. I think that's to keep the book "generic", but I love stuff lists and actually rely on a fan-generated equipment and cost list for fantasy equipment.</p><p></p><p>Keep an eye on the encumbrance as well, because if the warriors wear any kind of armor and don't have a high strength, they'll suffer penalties to strength and agility tests.</p><p></p><p>Bear in mind that the skills list is small as similar skills are combined into one skill. That may make your characters look similar on paper, but hopefully your players will make them come alive and unique.</p><p></p><p>Though not required, I find that minis or tokens add a lot to the game. I did buy the "official" bennies, action deck and adventure cards and they make the game that much more fun.</p><p></p><p>Finally, the support for SW is fantastic. If you'll locate the forums on the Great White Games website, you'll find the answers to most questions you may have.</p><p></p><p>Pepster</p></blockquote><p></p>
[QUOTE="Pepster, post: 3217709, member: 30763"] [b]Savage Worlds opinion with positive bias[/b] Let me say upfront that I love the Savage Worlds system. It's the only system I run right now, and only for family members (new to roleplaying). I play Savage Worlds games at conventions. You've asked for areas where Savage Worlds doesn't do well, and I'll throw out my opinions. The core book doesn't do equipment well. There's a small list of common fantasy items using a dollar-based cost system. I think that's to keep the book "generic", but I love stuff lists and actually rely on a fan-generated equipment and cost list for fantasy equipment. Keep an eye on the encumbrance as well, because if the warriors wear any kind of armor and don't have a high strength, they'll suffer penalties to strength and agility tests. Bear in mind that the skills list is small as similar skills are combined into one skill. That may make your characters look similar on paper, but hopefully your players will make them come alive and unique. Though not required, I find that minis or tokens add a lot to the game. I did buy the "official" bennies, action deck and adventure cards and they make the game that much more fun. Finally, the support for SW is fantastic. If you'll locate the forums on the Great White Games website, you'll find the answers to most questions you may have. Pepster [/QUOTE]
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