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Savage Worlds - Hit Point System?
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<blockquote data-quote="Stormonu" data-source="post: 5445122" data-attributes="member: 52734"><p>The damage track of SW is one of the things I really like, as is. You can take all kinds of nicks, scratches and near-blows and really only have to worry about those hits that REALLY nail you without tracking hundreds of HP. I also like the "death spiral" to D&D's "Your perfectly fine or your dead" approach.</p><p></p><p> However, if you want to have hit points, just assign a number of HP to each of the tracks, say like 3HP or 5HP for each SW hit point. Or, perhaps HP/SW wound level equal to the character's Vigor die*, and change the target number to 4 to cause a HP of damage (each raise would do +1 damage). You could remove the effect of shaken for PCs and NPCs and keep the damage system/shaken effect for normal enemies so the GM doesn't have to do so much tracking.</p><p></p><p>* Someone with a d6 Vigor would have 6 HP per wound level, or 18 hit points. A person with d8 Vigor would have 8 HP pre level or 24 HP total. If that's too much, you could do 1/2 Vigor die, 1/2 Vigor die + 2 or any such combination depending on how tough you want characters to be.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5445122, member: 52734"] The damage track of SW is one of the things I really like, as is. You can take all kinds of nicks, scratches and near-blows and really only have to worry about those hits that REALLY nail you without tracking hundreds of HP. I also like the "death spiral" to D&D's "Your perfectly fine or your dead" approach. However, if you want to have hit points, just assign a number of HP to each of the tracks, say like 3HP or 5HP for each SW hit point. Or, perhaps HP/SW wound level equal to the character's Vigor die*, and change the target number to 4 to cause a HP of damage (each raise would do +1 damage). You could remove the effect of shaken for PCs and NPCs and keep the damage system/shaken effect for normal enemies so the GM doesn't have to do so much tracking. * Someone with a d6 Vigor would have 6 HP per wound level, or 18 hit points. A person with d8 Vigor would have 8 HP pre level or 24 HP total. If that's too much, you could do 1/2 Vigor die, 1/2 Vigor die + 2 or any such combination depending on how tough you want characters to be. [/QUOTE]
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