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Savage Worlds - Hit Point System?
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<blockquote data-quote="ValhallaGH" data-source="post: 5446567" data-attributes="member: 41187"><p>We can cobble together an HP system pretty quickly. We just need a few questions answered.</p><p></p><p>One: Do you want wound penalties (and their associated death spiral)?</p><p>Two: Do you want to keep Soak as an option?</p><p>Three: Shaken, or similar effects? If not, what's the Raise benefit for Tricks and Tests of Will?</p><p>Four: How lethal do you want it to be?</p><p>Five: When do you want Wild Cards to die?</p><p></p><p>Off the cuff, I'd just multiply non-armor Toughness by 3. Attack, hit, roll damage, subtract armor from damage, reduce hp. Extras multiply by 1.</p><p></p><p></p><p>I find myself really liking the effects of giving all my PCs Hard to Kill under the current rules. They ignore wound penalties for Incapacitation, which means a lot of "Six wounds! A Raise! He's still up and fighting, barely fazed by the seemingly devastating attack!" Recovering from Shaken is still an issue, but they can spend a benny to automatically act.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5446567, member: 41187"] We can cobble together an HP system pretty quickly. We just need a few questions answered. One: Do you want wound penalties (and their associated death spiral)? Two: Do you want to keep Soak as an option? Three: Shaken, or similar effects? If not, what's the Raise benefit for Tricks and Tests of Will? Four: How lethal do you want it to be? Five: When do you want Wild Cards to die? Off the cuff, I'd just multiply non-armor Toughness by 3. Attack, hit, roll damage, subtract armor from damage, reduce hp. Extras multiply by 1. I find myself really liking the effects of giving all my PCs Hard to Kill under the current rules. They ignore wound penalties for Incapacitation, which means a lot of "Six wounds! A Raise! He's still up and fighting, barely fazed by the seemingly devastating attack!" Recovering from Shaken is still an issue, but they can spend a benny to automatically act. [/QUOTE]
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