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Savage Worlds - Hit Point System?
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<blockquote data-quote="oz_chandler" data-source="post: 6240946" data-attributes="member: 48797"><p>i think most of the posters are over-thinking the fix here. toughness x3 = hit points for wild cards; change nothing else. gone are the multiple hits that do nothing until a threshold is reached and then nothing happens until another threshold is reached. let's face it, how much book keeping does it take to keep track of a few wild cards at most during a combat session for a GM? mooks still die after a successful attack from the pc's and the wild cards have a better idea of their health when the hit points get lower.</p><p></p><p>imho it takes more player and gm attention to remember the adjustments to wild cards depending on their wound level than to subtract a few points from a single source.</p><p></p><p>i've talked to clint black at several gencons about an official variant/optional rule for hit points, but that addition will never happen. so for our group who loves savage worlds, it's the fix that works well.</p></blockquote><p></p>
[QUOTE="oz_chandler, post: 6240946, member: 48797"] i think most of the posters are over-thinking the fix here. toughness x3 = hit points for wild cards; change nothing else. gone are the multiple hits that do nothing until a threshold is reached and then nothing happens until another threshold is reached. let's face it, how much book keeping does it take to keep track of a few wild cards at most during a combat session for a GM? mooks still die after a successful attack from the pc's and the wild cards have a better idea of their health when the hit points get lower. imho it takes more player and gm attention to remember the adjustments to wild cards depending on their wound level than to subtract a few points from a single source. i've talked to clint black at several gencons about an official variant/optional rule for hit points, but that addition will never happen. so for our group who loves savage worlds, it's the fix that works well. [/QUOTE]
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