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Savage Worlds is flippin' awesome.
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<blockquote data-quote="amerigoV" data-source="post: 6032239"><p>I saw that thread - one thing someone posted in the LoTR thread was the recent LoTR system "got" Tolkien wherein the journey was the most important thing vs. the individual events. Certainly the books were about the journey on multiple levels. I have not played the new LoTR system, so I cannot comment on that, but I thought it an astute observation that one should consider.</p><p></p><p>As for SW itself, it has gone through some revisions, but nothing major. Mostly some tweaks, streamlining, changing of Incapacitation and Chase rules. They've added some nice structure around social interaction/conflicts and dramatic tasks.</p><p></p><p>Given that you did try the system under Deadlands and Pirates, if it did not catch your fancy then it may not be the system for you. Since its been a few years, maybe give it one more shot to see if you like it (it came out in the heart of D&D 3.x - I did not play it until when 4e came out and probably would not have even tried it earlier). I just state that as tastes change over time. </p><p></p><p>As for SW and LoTR -- Fantasy is not SW "sweet spot" out of the box. However, I have found once people embrace the system (understand that it is NOT D&D) it does fantasy great abet differently. If you read the original Conan or Lankhmar books, it can capture these settings wonderfully. </p><p></p><p>For LoTR, I think it depends on the tone of the campaign. I could see it working very well or I could see it falling flat (but that is likely true for a number of systems).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6032239"] I saw that thread - one thing someone posted in the LoTR thread was the recent LoTR system "got" Tolkien wherein the journey was the most important thing vs. the individual events. Certainly the books were about the journey on multiple levels. I have not played the new LoTR system, so I cannot comment on that, but I thought it an astute observation that one should consider. As for SW itself, it has gone through some revisions, but nothing major. Mostly some tweaks, streamlining, changing of Incapacitation and Chase rules. They've added some nice structure around social interaction/conflicts and dramatic tasks. Given that you did try the system under Deadlands and Pirates, if it did not catch your fancy then it may not be the system for you. Since its been a few years, maybe give it one more shot to see if you like it (it came out in the heart of D&D 3.x - I did not play it until when 4e came out and probably would not have even tried it earlier). I just state that as tastes change over time. As for SW and LoTR -- Fantasy is not SW "sweet spot" out of the box. However, I have found once people embrace the system (understand that it is NOT D&D) it does fantasy great abet differently. If you read the original Conan or Lankhmar books, it can capture these settings wonderfully. For LoTR, I think it depends on the tone of the campaign. I could see it working very well or I could see it falling flat (but that is likely true for a number of systems). [/QUOTE]
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