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[Savage Worlds] New GM to SW and Sundered Skies...
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<blockquote data-quote="amerigoV" data-source="post: 5794447"><p>I used SW for fantasy all the time. I would not say fantasy is SW sweet spot, however. It cannot compete purely with D&D, and it should not. D&D is honed to run high fantasy campaigns. So you if you continually throw Dragons, Giants, and Tarrasques at your PCs, SW will struggle to a degree. Those super high toughness creatues are a real bitch to fight in SW -- you are not going to win going toe to toe with those types of critters (as is the expectation in D&D). You can win, but it requires more planning, thought and strategery than D&D.</p><p></p><p>That said, you will have more fun running/playing fantasy than in D&D *IF* you use Savage Worlds strengths. You do not throw a group of Ogres at a group, you throw a ton of orc or goblin Extras led by a badass Wild Card Ogre. You can then have a mad Chase scene when the rest of the Orc horde comes over the hill in revenge. Then, you have a cool Social Conflict where you barely convince the Prince that a horde is on its way. He will muster the army in exchange for a service after the battle. Then you can run a Mass Combat in which the PCs influnce the outcome. As a reward, you might gain a title (Noble Edge) and now your campaign completely evolves.</p><p></p><p>All that is in the Core rules. The Fantasy Companion add a bit to the the mix but it truly is not a high need.</p><p></p><p>So while SW does not compete toe to toe with 3e or 4e in pure kick down the door and take their stuff, but it does a good job overall and I find it really brings back some of the Olde Skoole feel from earlier D&D (heck, even those Grognard Dragonsfoot folks have SW stuff on their site). Plus, you can warp/portal your PCs into Deadlands for a couple of sessions like EGG used to do (remember the Boot Hill conversion in DMG 1e?) and YOU DO NOT HAVE TO CONVERT A THING.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5794447"] I used SW for fantasy all the time. I would not say fantasy is SW sweet spot, however. It cannot compete purely with D&D, and it should not. D&D is honed to run high fantasy campaigns. So you if you continually throw Dragons, Giants, and Tarrasques at your PCs, SW will struggle to a degree. Those super high toughness creatues are a real bitch to fight in SW -- you are not going to win going toe to toe with those types of critters (as is the expectation in D&D). You can win, but it requires more planning, thought and strategery than D&D. That said, you will have more fun running/playing fantasy than in D&D *IF* you use Savage Worlds strengths. You do not throw a group of Ogres at a group, you throw a ton of orc or goblin Extras led by a badass Wild Card Ogre. You can then have a mad Chase scene when the rest of the Orc horde comes over the hill in revenge. Then, you have a cool Social Conflict where you barely convince the Prince that a horde is on its way. He will muster the army in exchange for a service after the battle. Then you can run a Mass Combat in which the PCs influnce the outcome. As a reward, you might gain a title (Noble Edge) and now your campaign completely evolves. All that is in the Core rules. The Fantasy Companion add a bit to the the mix but it truly is not a high need. So while SW does not compete toe to toe with 3e or 4e in pure kick down the door and take their stuff, but it does a good job overall and I find it really brings back some of the Olde Skoole feel from earlier D&D (heck, even those Grognard Dragonsfoot folks have SW stuff on their site). Plus, you can warp/portal your PCs into Deadlands for a couple of sessions like EGG used to do (remember the Boot Hill conversion in DMG 1e?) and YOU DO NOT HAVE TO CONVERT A THING. [/QUOTE]
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