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Savage Worlds - New player, comments and questions
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<blockquote data-quote="AwesomeOpossum74" data-source="post: 7954560" data-attributes="member: 6701142"><p>Hi all! I'm old-new here (been a member for a long time, but only posted a couple of times about unrelated games).</p><p></p><p>I regularly play Pathfinder with my group for 5 years, as a player, not a DM.</p><p></p><p>With my kids, I've tried to play Pathfinder, and previously DnD 3.5, that all ended in them being bored and confused by all the rules and book lookups, and I was frustrated as a DM trying to make time for prep. Instead, we've spent our game time playing other board games like Munchkin, Catan and Dungeon that can be fully played in a single game session.</p><p></p><p>My kids, a little older now, are interested in trying RPGs again, but want a simpler system. I bought Savage Worlds Explorers Edition some time ago, and am just now getting to learn the system. After a couple days of reading and watching tutorials, I think I'm getting a fair handle on the rules. My son and I were able to build his first character in 45 minutes! Then we were able to get a little playtime in before dinner, exploring a hospital his character was admitted to after a job accident, and which now appears to be abandoned by the staff (so far). He's really enjoying it. So far he's pushed an old-timer around on a gurney, armed himself with a computer monitor found the key card to the psych ward from a dead administrator, accidentally released a psych patient, and encountered a Hannibal Lector type npc.</p><p></p><p>When we got to the first combat, I called end of session for more studying of the combat system, as it's not all clear yet. But we're getting there!</p><p></p><p>What I'm enjoying so far, and I think this is obvious, is the relative simplicity of the SW game system. It's a lot different in concept from DnD/PF, so there's a learning curve.</p><p></p><p>I'm already seeing the multiple genre options and how adaptable the system appears to be. My son has always liked zombies and westerns. I like fantasy, and have wanted to get into sci-fi, and it's nice to find a system that easily adapts.</p><p></p><p>Questions for now:</p><ul> <li data-xf-list-type="ul">when rolling a die and a wild die, if you roll both at max value (e.g. 4 on a d4, and 6 on the wild d6), do you just ignore the d4 and use the d6, or does the d4 play any role at this point?</li> <li data-xf-list-type="ul">I have the Deluxe Explorer edition. Is it worth it to get the Adventurer edition? If I want to buy a companion (sci-fi, horror) book, do I need to be concerned which core edition I'm using?</li> </ul></blockquote><p></p>
[QUOTE="AwesomeOpossum74, post: 7954560, member: 6701142"] Hi all! I'm old-new here (been a member for a long time, but only posted a couple of times about unrelated games). I regularly play Pathfinder with my group for 5 years, as a player, not a DM. With my kids, I've tried to play Pathfinder, and previously DnD 3.5, that all ended in them being bored and confused by all the rules and book lookups, and I was frustrated as a DM trying to make time for prep. Instead, we've spent our game time playing other board games like Munchkin, Catan and Dungeon that can be fully played in a single game session. My kids, a little older now, are interested in trying RPGs again, but want a simpler system. I bought Savage Worlds Explorers Edition some time ago, and am just now getting to learn the system. After a couple days of reading and watching tutorials, I think I'm getting a fair handle on the rules. My son and I were able to build his first character in 45 minutes! Then we were able to get a little playtime in before dinner, exploring a hospital his character was admitted to after a job accident, and which now appears to be abandoned by the staff (so far). He's really enjoying it. So far he's pushed an old-timer around on a gurney, armed himself with a computer monitor found the key card to the psych ward from a dead administrator, accidentally released a psych patient, and encountered a Hannibal Lector type npc. When we got to the first combat, I called end of session for more studying of the combat system, as it's not all clear yet. But we're getting there! What I'm enjoying so far, and I think this is obvious, is the relative simplicity of the SW game system. It's a lot different in concept from DnD/PF, so there's a learning curve. I'm already seeing the multiple genre options and how adaptable the system appears to be. My son has always liked zombies and westerns. I like fantasy, and have wanted to get into sci-fi, and it's nice to find a system that easily adapts. Questions for now: [LIST] [*]when rolling a die and a wild die, if you roll both at max value (e.g. 4 on a d4, and 6 on the wild d6), do you just ignore the d4 and use the d6, or does the d4 play any role at this point? [*]I have the Deluxe Explorer edition. Is it worth it to get the Adventurer edition? If I want to buy a companion (sci-fi, horror) book, do I need to be concerned which core edition I'm using? [/LIST] [/QUOTE]
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