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Savage Worlds - Our First Game
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<blockquote data-quote="clip" data-source="post: 5317335" data-attributes="member: 85760"><p>1. That's right. You can be wounded but not shaken. Otherwise, as soon as you became wounded you would be ineffective until healed.</p><p></p><p>2. As far as I know, you can shoot at multiple targets with automatic fire. One thing that did come up in a session was that the RoF was only an abstraction of the actual amount of ammunition expended and the GM took this to mean that you could hit with all your shots and the wild die too.</p><p></p><p>I'm relatively new to SW as well, but have refereed about 6 games - pulp, RoC and Necessary Evil. I think its a great system, but you need to understand where its coming from, and how the details of it relate to the various settings - especially with regard to bennies and starting experience levels. One other thing I noticed is a "death spiral" effect you get in SW due to characters deteriorating rapidly after being wounded (the -1 per wound) and quickly getting their butts kicked in a longer fight, once the tipping point is reached.</p></blockquote><p></p>
[QUOTE="clip, post: 5317335, member: 85760"] 1. That's right. You can be wounded but not shaken. Otherwise, as soon as you became wounded you would be ineffective until healed. 2. As far as I know, you can shoot at multiple targets with automatic fire. One thing that did come up in a session was that the RoF was only an abstraction of the actual amount of ammunition expended and the GM took this to mean that you could hit with all your shots and the wild die too. I'm relatively new to SW as well, but have refereed about 6 games - pulp, RoC and Necessary Evil. I think its a great system, but you need to understand where its coming from, and how the details of it relate to the various settings - especially with regard to bennies and starting experience levels. One other thing I noticed is a "death spiral" effect you get in SW due to characters deteriorating rapidly after being wounded (the -1 per wound) and quickly getting their butts kicked in a longer fight, once the tipping point is reached. [/QUOTE]
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