Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds - Our First Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="amerigoV" data-source="post: 5356272"><p>Healing:</p><p></p><p>Within the "golden hour" after combat, anyone with a Healing skill (including the wounded PC) can try to remove the wound. A success removes one wound, a raise removes 2 wounds. Each attempt is 10 minutes (so 6 attempts are allowed). A couple of notes:</p><p></p><p>1 - Wound penalties of both the healer and the patient apply. So if both have a wound, the healing check is at -2. If the healer is healing himself, then count his wounds twice (once as healer, once as patient)</p><p></p><p>2 - If the result is 1 or less, then the attempt CAUSES another wound (oops). A hero that is already Incapacitated must make another Vigor check. Incapacitated must be dealt with before the wounds can be fixed, which takes up time</p><p></p><p>3. Characters that became Incapacitated (but not dead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) moves to Shaken with 3 wounds with the heal check. Then the wounds can be treated</p><p></p><p>4. If all the wounds are not removed in the Golden Hour, only natural healing or Greater Healing power removes them.</p><p></p><p></p><p>Natural Healing</p><p></p><p>Every 5 days make a Vigor check. Success removes 1 wound, 2 on a raise. A critical failure (1,1) adds a wound. Since you are running Deadlands, there are no bonuses to this check, but there are potential penalties</p><p></p><p>1. The normal wound penalty</p><p>2. -2 rough travelling (ie, you are not getting better in the back of a wagon)</p><p>3. -2 No medical attention (in modern/future settings you get a bonus from medical attention.)</p><p>4. -2 Poor environmental conditions (continual exposure to cold, rain)</p><p></p><p>The injury table only comes into play from Incapacitation. The results of when you become incapacitated dictate how long the injure lasts (end of encounter [raise], until the wounds are gone [success] or permanent [failed, but did not die])</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5356272"] Healing: Within the "golden hour" after combat, anyone with a Healing skill (including the wounded PC) can try to remove the wound. A success removes one wound, a raise removes 2 wounds. Each attempt is 10 minutes (so 6 attempts are allowed). A couple of notes: 1 - Wound penalties of both the healer and the patient apply. So if both have a wound, the healing check is at -2. If the healer is healing himself, then count his wounds twice (once as healer, once as patient) 2 - If the result is 1 or less, then the attempt CAUSES another wound (oops). A hero that is already Incapacitated must make another Vigor check. Incapacitated must be dealt with before the wounds can be fixed, which takes up time 3. Characters that became Incapacitated (but not dead ;)) moves to Shaken with 3 wounds with the heal check. Then the wounds can be treated 4. If all the wounds are not removed in the Golden Hour, only natural healing or Greater Healing power removes them. Natural Healing Every 5 days make a Vigor check. Success removes 1 wound, 2 on a raise. A critical failure (1,1) adds a wound. Since you are running Deadlands, there are no bonuses to this check, but there are potential penalties 1. The normal wound penalty 2. -2 rough travelling (ie, you are not getting better in the back of a wagon) 3. -2 No medical attention (in modern/future settings you get a bonus from medical attention.) 4. -2 Poor environmental conditions (continual exposure to cold, rain) The injury table only comes into play from Incapacitation. The results of when you become incapacitated dictate how long the injure lasts (end of encounter [raise], until the wounds are gone [success] or permanent [failed, but did not die]) Hope that helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds - Our First Game
Top