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Savage Worlds: Question for Ari
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<blockquote data-quote="amerigoV" data-source="post: 5264265"><p>I cannot comment to Soloman Kane, but I played in a Weird War II one-shot last night using Pinnacles Pregens. Great time (exploding d4 and all - you peeps need to give the d4 a bit of love now and then).</p><p></p><p>My only comment on the PreGens is they did not give any description to the edges (many out of the WWII book) and the stats for the weapons. Given the space in the PDF, this easily could have been done. The pregens themselves were all interested characters -- from the grizzled sgt whose captain gives him all the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> assignments to the Replacement*</p><p></p><p>* A classic moment that I am sure happened in real life back in WWII. We started calling the replacement character Replacement and putting him on point. At one point the player/character goes "I have a name!" Just about about everyone at the table said in unison "no you don't, Replacement."</p><p></p><p>The system flowed really smooth (about half of us are good at the rules, a couple are OK, and one guy was a n00b to the system). I really liked that the system supports "real life" tactics - cover, popping in and out of cover to fire, suppressive fire with machine guns, double tap, attacking with an entrenching tool, etc. Range weapons are deadly in Savage Worlds and must be treated with respect tactically.</p><p></p><p>The hindrances come out quickly in the roleplay even in a one-shot. Replacement was clueless, my Medic was a pacifist (only attack in dire situations), the machinegunner was Bloodthirst and Hard of Hearing. The sniper was a small guy that was a goldbrick. One guy was a bullet magnet - so we put him in the back of the marching order. All good stuff.</p><p></p><p>Here was the beauty of the system in action. The sniper/scout finds us a safe path to bypass a nearby German held town in France. The Replacement, of course, rolls a double 1 on the Stealth check. In our game, the one house rule we have is you cannot spend a bennie to reroll a 1,1 - but you get a bennie and "something interesting happens or will happen" as a result.</p><p></p><p>In this case, on the fly, the GM ruled the Replacement had wandered too far off the path and fell right into a German foxhole. The Replacement hindrace is that you are kinda slow on the update in combat and you do not get an action in the first round of combat. So even though he surprised the Germans (they were hunkered down trying to keep warm - it was winter), he did not get to attack.</p><p></p><p>The other complicating factor was we were still close to town - shooting would raise an alarm. So one of the guys comes up with an entrenching tool, wild attacks, and kills one of the germans. Unfortunately, we did not get the other german down, and he fired at close range and nearly killed the PC with the entrenching tool. My medic runs up and tries to save him, but I botch the heal check - I am shaken for the round.</p><p></p><p>We dispatch the other German and high-tail it out of there. We could not hang around and heal because it takes 10 minutes per heal attempt. He had to half carry him because his pace was lower due to the wounds.</p><p></p><p>The encounter was fast and fun, and completely off the cuff due to the original botched roll from the Replacement. The GM was able to throw that together without any hesitation (and note, this guy GMs sporatically, so it was not like a GM that runs a weekly game and is used throwing in random stuff on the fly).</p><p></p><p>If you get the chance to play at a con or just download the testdrive rules, pregens, and one of the One Pagers off of their website, I encourage you to give it a whirl. If you have questions, their board is very friendly and helpful (ie, they understand that a lot of people come to SW from D&D or other systems and can give pointers).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5264265"] I cannot comment to Soloman Kane, but I played in a Weird War II one-shot last night using Pinnacles Pregens. Great time (exploding d4 and all - you peeps need to give the d4 a bit of love now and then). My only comment on the PreGens is they did not give any description to the edges (many out of the WWII book) and the stats for the weapons. Given the space in the PDF, this easily could have been done. The pregens themselves were all interested characters -- from the grizzled sgt whose captain gives him all the :):):):) assignments to the Replacement* * A classic moment that I am sure happened in real life back in WWII. We started calling the replacement character Replacement and putting him on point. At one point the player/character goes "I have a name!" Just about about everyone at the table said in unison "no you don't, Replacement." The system flowed really smooth (about half of us are good at the rules, a couple are OK, and one guy was a n00b to the system). I really liked that the system supports "real life" tactics - cover, popping in and out of cover to fire, suppressive fire with machine guns, double tap, attacking with an entrenching tool, etc. Range weapons are deadly in Savage Worlds and must be treated with respect tactically. The hindrances come out quickly in the roleplay even in a one-shot. Replacement was clueless, my Medic was a pacifist (only attack in dire situations), the machinegunner was Bloodthirst and Hard of Hearing. The sniper was a small guy that was a goldbrick. One guy was a bullet magnet - so we put him in the back of the marching order. All good stuff. Here was the beauty of the system in action. The sniper/scout finds us a safe path to bypass a nearby German held town in France. The Replacement, of course, rolls a double 1 on the Stealth check. In our game, the one house rule we have is you cannot spend a bennie to reroll a 1,1 - but you get a bennie and "something interesting happens or will happen" as a result. In this case, on the fly, the GM ruled the Replacement had wandered too far off the path and fell right into a German foxhole. The Replacement hindrace is that you are kinda slow on the update in combat and you do not get an action in the first round of combat. So even though he surprised the Germans (they were hunkered down trying to keep warm - it was winter), he did not get to attack. The other complicating factor was we were still close to town - shooting would raise an alarm. So one of the guys comes up with an entrenching tool, wild attacks, and kills one of the germans. Unfortunately, we did not get the other german down, and he fired at close range and nearly killed the PC with the entrenching tool. My medic runs up and tries to save him, but I botch the heal check - I am shaken for the round. We dispatch the other German and high-tail it out of there. We could not hang around and heal because it takes 10 minutes per heal attempt. He had to half carry him because his pace was lower due to the wounds. The encounter was fast and fun, and completely off the cuff due to the original botched roll from the Replacement. The GM was able to throw that together without any hesitation (and note, this guy GMs sporatically, so it was not like a GM that runs a weekly game and is used throwing in random stuff on the fly). If you get the chance to play at a con or just download the testdrive rules, pregens, and one of the One Pagers off of their website, I encourage you to give it a whirl. If you have questions, their board is very friendly and helpful (ie, they understand that a lot of people come to SW from D&D or other systems and can give pointers). [/QUOTE]
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