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Savage Worlds: Question for Ari
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<blockquote data-quote="ValhallaGH" data-source="post: 5265831" data-attributes="member: 41187"><p>I did, in fact. And while your reaction has made me reconsider your posts intent, it doesn't make my statement(s) "silly."</p><p></p><p>One that I never disputed.</p><p>Seems like we've been "arguing" about nothing. Reminds me of a family reunion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>So why don't we?</p><p>Wound Penalties: to all trait rolls, pace, and melee damage.</p><p>Reduced by each level of the Nerves o' Steel edge (2 levels). Negated (for save vs. death) by the Hard to Kill edge (which can be a freebie campaign feature if you want).</p><p>Yes, there is a death spiral. Yes, it can be significant. What I don't see is how it is "perverse." Care to clarify?</p><p></p><p>Did you miss the part where characters acquire Bennies <strong>during play</strong>? This is an intentional choice, one the rewards playing the character even when a detriment, being a hero, advancing the plot, and going along with GM fiat. All of those situations are supposed to generate a Benny. A player should be getting two to four bennies earned per session, and a player can fairly easily have eight or more as they roll into an particular encounter.</p><p>The only reasons players should be out of bennies going into a fight are a) lack of interaction with the setting and story, b) lack of opportunity to interact with the setting and story (unlikely but possible), or c) piss-poor Game Mastering. The first is under direct player control, and talking to your GM can usually fix the others.</p><p>So, I wonder what your issue is.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5265831, member: 41187"] I did, in fact. And while your reaction has made me reconsider your posts intent, it doesn't make my statement(s) "silly." One that I never disputed. Seems like we've been "arguing" about nothing. Reminds me of a family reunion. :D So why don't we? Wound Penalties: to all trait rolls, pace, and melee damage. Reduced by each level of the Nerves o' Steel edge (2 levels). Negated (for save vs. death) by the Hard to Kill edge (which can be a freebie campaign feature if you want). Yes, there is a death spiral. Yes, it can be significant. What I don't see is how it is "perverse." Care to clarify? Did you miss the part where characters acquire Bennies [B]during play[/B]? This is an intentional choice, one the rewards playing the character even when a detriment, being a hero, advancing the plot, and going along with GM fiat. All of those situations are supposed to generate a Benny. A player should be getting two to four bennies earned per session, and a player can fairly easily have eight or more as they roll into an particular encounter. The only reasons players should be out of bennies going into a fight are a) lack of interaction with the setting and story, b) lack of opportunity to interact with the setting and story (unlikely but possible), or c) piss-poor Game Mastering. The first is under direct player control, and talking to your GM can usually fix the others. So, I wonder what your issue is. [/QUOTE]
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