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Savage Worlds: Question for Ari
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<blockquote data-quote="TheClone" data-source="post: 5267630" data-attributes="member: 90399"><p>Spilling whiskey in peoples' faces is quite okay if your are in tavern but in my campaign the group is mostly outside and it's a modern setting so they use guns most of the time. So there is no whiskey available (or for that matter much else to do those things). If you narrate it you are in fact doing the same every time and that is what is boring to me (other people might think different). I want to have different options that matter. And doing tricks only helps if your tricking ability is significant better than your shooting or melee ability. If not it's more effective to just shoot the guy. If he has too much cover, tricking helps, but not much, because SW often depends on lucky roles. A +2 for cover on a d6 or d8 (what is at least in the first tiers of play common) is quite hefty. So you just wait for a good role or an explosion and then he's dead (at least for non-wildcards, which most of the enemies are). Again, there will be lots of people that like it also in the long run. But I myself am a little bored of it. But because SW is so simple you can add house rules very easily.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5267630, member: 90399"] Spilling whiskey in peoples' faces is quite okay if your are in tavern but in my campaign the group is mostly outside and it's a modern setting so they use guns most of the time. So there is no whiskey available (or for that matter much else to do those things). If you narrate it you are in fact doing the same every time and that is what is boring to me (other people might think different). I want to have different options that matter. And doing tricks only helps if your tricking ability is significant better than your shooting or melee ability. If not it's more effective to just shoot the guy. If he has too much cover, tricking helps, but not much, because SW often depends on lucky roles. A +2 for cover on a d6 or d8 (what is at least in the first tiers of play common) is quite hefty. So you just wait for a good role or an explosion and then he's dead (at least for non-wildcards, which most of the enemies are). Again, there will be lots of people that like it also in the long run. But I myself am a little bored of it. But because SW is so simple you can add house rules very easily. [/QUOTE]
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