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Savage Worlds: Question for Ari
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<blockquote data-quote="TheClone" data-source="post: 5268732" data-attributes="member: 90399"><p>It's more modern. Post-apocalypse. In the city this will work. Outside cities, nope. Because plants have died down in the nuclear war.</p><p></p><p>But my players wouldn't do this much anyway. If the guy to hit is behind cover it's -2. Same as doing the trick with the gun. And with the gun I have a fair chance to damage him. Talking mainly about the non-wildcards, he'd be dead by now. But the Agility-thing might work. At least two times. Then the -2 will let them shoot again.</p><p></p><p>Don't get me wrong. I like your idea. It's creative and fun. But I don't see my players using them that much, because it is less effective than simply shooting the guy dead. They know the tricks and stuff, but they don't like them for being too much ineffective. Maybe there's too much +2/-2 everywhere that negate each other. I guess multiaction would be cool. You let him stumble out of cover wit ha cool trick and them shoot him down. But tricks grant +2 and multiaction -2 in the shooting roll. It just makes no difference, if you succeed in tricking. If not, it just makes everything worse.</p></blockquote><p></p>
[QUOTE="TheClone, post: 5268732, member: 90399"] It's more modern. Post-apocalypse. In the city this will work. Outside cities, nope. Because plants have died down in the nuclear war. But my players wouldn't do this much anyway. If the guy to hit is behind cover it's -2. Same as doing the trick with the gun. And with the gun I have a fair chance to damage him. Talking mainly about the non-wildcards, he'd be dead by now. But the Agility-thing might work. At least two times. Then the -2 will let them shoot again. Don't get me wrong. I like your idea. It's creative and fun. But I don't see my players using them that much, because it is less effective than simply shooting the guy dead. They know the tricks and stuff, but they don't like them for being too much ineffective. Maybe there's too much +2/-2 everywhere that negate each other. I guess multiaction would be cool. You let him stumble out of cover wit ha cool trick and them shoot him down. But tricks grant +2 and multiaction -2 in the shooting roll. It just makes no difference, if you succeed in tricking. If not, it just makes everything worse. [/QUOTE]
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