Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds: Question for Ari
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5269101" data-attributes="member: 41187"><p>Right, each one of them is trying to win the entire encounter on his turn, every turn. That's boring, dull to watch and to play, and cheapens every game system I've ever seen. So, you'll run into the same problem no matter what rules you use.</p><p>Also, it encourages the GM to make his baddies equally "efficient", and pretty soon the PCs are just having to dodge frag grenades constantly, which is a losing game.</p><p></p><p>You can encourage them to use tricks. Throw a benny to the guy that spends his action setting stuff up for other people. Throw a benny to the guy that makes a cool suggestion. Throw a benny at players for being creative in how they try to solve the problem. Throw a benny at them for being realistic and running away from some fights.</p><p>One of the best post-apocalypse tricks I saw was one character screaming "Grenade out!" as he threw a rock into the gully the bad guys were hiding in. They freaked, dived out of the hole and were cut down with automatic fire. Swift, elegant, and it ended the encounter in two actions.</p><p></p><p>Tricks shouldn't be used constantly, and the same trick shouldn't be used more than twice in a given fight, but they are fun things that make combat a role playing experience rather than a chance to change up the party's loot. Which makes them valuable and something to encourage as much as possible.</p><p></p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5269101, member: 41187"] Right, each one of them is trying to win the entire encounter on his turn, every turn. That's boring, dull to watch and to play, and cheapens every game system I've ever seen. So, you'll run into the same problem no matter what rules you use. Also, it encourages the GM to make his baddies equally "efficient", and pretty soon the PCs are just having to dodge frag grenades constantly, which is a losing game. You can encourage them to use tricks. Throw a benny to the guy that spends his action setting stuff up for other people. Throw a benny to the guy that makes a cool suggestion. Throw a benny at players for being creative in how they try to solve the problem. Throw a benny at them for being realistic and running away from some fights. One of the best post-apocalypse tricks I saw was one character screaming "Grenade out!" as he threw a rock into the gully the bad guys were hiding in. They freaked, dived out of the hole and were cut down with automatic fire. Swift, elegant, and it ended the encounter in two actions. Tricks shouldn't be used constantly, and the same trick shouldn't be used more than twice in a given fight, but they are fun things that make combat a role playing experience rather than a chance to change up the party's loot. Which makes them valuable and something to encourage as much as possible. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds: Question for Ari
Top