Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds: Question for Ari
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ValhallaGH" data-source="post: 5314402" data-attributes="member: 41187"><p>You can fire twice, but it does require two guns, each of which is fired separately.</p><p>You can't take the same action twice on the same turn. So no Running twice, no Taunting twice, no Intimidating twice, and no Shootin' twice (unless you have a gun in each hand, in which case you can shoot each one separately with off-hand penalties), though you could do all of those once on the same turn at a total multi-action penalty of -6 (-8 with two guns).</p><p></p><p></p><p>No. When you're Incapacitated you make a Vigor roll. With a raise you wake up; injuries are temporary. With success you lie around until healed or an hour has passed; injuries are temporary. Failure forces a Spirit roll to not die immediately, followed by another Vigor roll to stabilize or die; injuries are permanent for survivors. Critical failure (snake eyes on the Vigor roll) causes immediate death.</p><p>Penalties apply as normal (including Wound penalties).</p><p></p><p></p><p>Lots of rules, which are covered in the book you ordered. My advice is to either avoid running a chase or just use various opposed skill checks (Drive, Pilot, or Ride) for the game mechanics that aren't already covered (shooting and fighting) and require a certain number of net successes / raises (~5) to catch or escape your foes.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5314402, member: 41187"] You can fire twice, but it does require two guns, each of which is fired separately. You can't take the same action twice on the same turn. So no Running twice, no Taunting twice, no Intimidating twice, and no Shootin' twice (unless you have a gun in each hand, in which case you can shoot each one separately with off-hand penalties), though you could do all of those once on the same turn at a total multi-action penalty of -6 (-8 with two guns). No. When you're Incapacitated you make a Vigor roll. With a raise you wake up; injuries are temporary. With success you lie around until healed or an hour has passed; injuries are temporary. Failure forces a Spirit roll to not die immediately, followed by another Vigor roll to stabilize or die; injuries are permanent for survivors. Critical failure (snake eyes on the Vigor roll) causes immediate death. Penalties apply as normal (including Wound penalties). Lots of rules, which are covered in the book you ordered. My advice is to either avoid running a chase or just use various opposed skill checks (Drive, Pilot, or Ride) for the game mechanics that aren't already covered (shooting and fighting) and require a certain number of net successes / raises (~5) to catch or escape your foes. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Savage Worlds: Question for Ari
Top