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Savage Worlds: Question for Ari
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<blockquote data-quote="ValhallaGH" data-source="post: 5314875" data-attributes="member: 41187"><p>Pretty much. Moving is a free action, so no mulit-action penalties, but you can't repeat it (since you'd be taking the same action twice on one card).</p><p></p><p></p><p>It's not too bad. </p><p>There's an injury table that you roll on, which provides specific injuries in various body locations. If you had success on the Incapacitation roll (first Vigor) then those injuries are temporary (or if the damage was non-lethal) and recover when you've healed all your wounds. If you failed the roll but still survived then those injuries are permanent reminders of almost buying a farm.</p><p>If you fail the Incapacitation roll then you may still cling to life due to strength of will. You get a Spirit roll, and if you pass then you're only mostly dead (failure you're all dead and start character generation). Mostly dead characters roll another Vigor roll. On a success they stabilize as if they'd passed the Incapacitation roll, but they have a permanent injury. Failure removes the 'mostly' qualifier from their status. </p><p></p><p>And you're most welcome.</p><p></p><p>Vigor roll, with modifiers for receiving medical care, every 5 days. Success heals one wound, two with a raise. You can't heal more than two wounds on a given recover roll (unless your GM says you can).</p><p></p><p></p><p><strong>AngryMojo</strong> covered the arcane business. For all the details you'll need to wait on the books.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5314875, member: 41187"] Pretty much. Moving is a free action, so no mulit-action penalties, but you can't repeat it (since you'd be taking the same action twice on one card). It's not too bad. There's an injury table that you roll on, which provides specific injuries in various body locations. If you had success on the Incapacitation roll (first Vigor) then those injuries are temporary (or if the damage was non-lethal) and recover when you've healed all your wounds. If you failed the roll but still survived then those injuries are permanent reminders of almost buying a farm. If you fail the Incapacitation roll then you may still cling to life due to strength of will. You get a Spirit roll, and if you pass then you're only mostly dead (failure you're all dead and start character generation). Mostly dead characters roll another Vigor roll. On a success they stabilize as if they'd passed the Incapacitation roll, but they have a permanent injury. Failure removes the 'mostly' qualifier from their status. And you're most welcome. Vigor roll, with modifiers for receiving medical care, every 5 days. Success heals one wound, two with a raise. You can't heal more than two wounds on a given recover roll (unless your GM says you can). [B]AngryMojo[/B] covered the arcane business. For all the details you'll need to wait on the books. [/QUOTE]
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