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Savage Worlds Quibbles...am I correct?
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<blockquote data-quote="BluSponge" data-source="post: 2519451" data-attributes="member: 916"><p>What concepts have you tried making in SW that haven't worked? It's not hard to add new things to the game, though in my experience you really don't need to add much.</p><p></p><p></p><p></p><p>Ummm...what game did you say you'd been playing for 4 years now? Personally, I haven't seen as much a clamor over what weapon to weild as I have the edges to use with it. The two big swordsmen in my campaign are both loaded down with Florentine, Trademark Weapon, and a couple of other edges that make them VERY nasty in combat. That ogre's toughness won't help him much. Now that's not to say SW doesn't favor well-equipped PCs. But it doesn't appear to be NEARLY to the extent I've seen in DnD games (where PCs are <em>expected</em> to have so many +1 weapons by X level).</p><p></p><p></p><p></p><p>You haven't played in many systems with hit locations, have you. That headshot gives you a nice damage bonus, but won't save you against the really nasty things. And remember undead and constructs aren't affected in the least by called shots.</p><p></p><p></p><p></p><p>I can certainly understand your concerns -- I had a share of my own when I first began reading SW. Don't let your heart be troubled, though. My guess is by the second or third game session, you'll be having so much fun you won't even realize you aren't concerned anymore. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="BluSponge, post: 2519451, member: 916"] What concepts have you tried making in SW that haven't worked? It's not hard to add new things to the game, though in my experience you really don't need to add much. Ummm...what game did you say you'd been playing for 4 years now? Personally, I haven't seen as much a clamor over what weapon to weild as I have the edges to use with it. The two big swordsmen in my campaign are both loaded down with Florentine, Trademark Weapon, and a couple of other edges that make them VERY nasty in combat. That ogre's toughness won't help him much. Now that's not to say SW doesn't favor well-equipped PCs. But it doesn't appear to be NEARLY to the extent I've seen in DnD games (where PCs are [i]expected[/i] to have so many +1 weapons by X level). You haven't played in many systems with hit locations, have you. That headshot gives you a nice damage bonus, but won't save you against the really nasty things. And remember undead and constructs aren't affected in the least by called shots. I can certainly understand your concerns -- I had a share of my own when I first began reading SW. Don't let your heart be troubled, though. My guess is by the second or third game session, you'll be having so much fun you won't even realize you aren't concerned anymore. ;) Tom [/QUOTE]
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