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Savage Worlds Quibbles...am I correct?
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<blockquote data-quote="Lucias" data-source="post: 2520013" data-attributes="member: 2580"><p>You're a bit behind on your releases. The other Plot Point books out now are:</p><p></p><p>Necessary Evil: Aliens have invaded earth and the superheroes rushed to repel the attack. And they died. All that's left to save the planet are supervillains. A good supers campaign and an excellent toolkit for designing stuff in homebrews.</p><p></p><p>Rippers: Monster hunting in Victorian times. Think Van Helsing but way less lame. You travel the world, fitght monsters, attend social functions, maintain a home base, and you can 'rip' parts of the monsters you're fighting out and graft them onto yourself...for a price. Probably the best plot point book yet. Great campaign.</p><p></p><p>Tour of Darkness: Weird Wars in Vietnam. I don't own it, not really my thing.</p><p></p><p>Also, there's 9 or 10 Savage Tales for cheap on RPGnow. A few are traditional fantasy modules. One (HIghwater war) involves leading armies and using the mass battle system. I highly recommend Zombie Run for any fan of Romero.</p><p></p><p>And now there are the Fantasy Toolkits which cover Gear (item creation, magic item creation, siege weapons, and all manner of mundane goods), Bestiary (monsters and tips on monster creation), and World-Builder (a look under the hood at how Savage Worlds works with solid rundowns of how to create balanced Edges and Arcane Backgrounds in your homebrew.</p></blockquote><p></p>
[QUOTE="Lucias, post: 2520013, member: 2580"] You're a bit behind on your releases. The other Plot Point books out now are: Necessary Evil: Aliens have invaded earth and the superheroes rushed to repel the attack. And they died. All that's left to save the planet are supervillains. A good supers campaign and an excellent toolkit for designing stuff in homebrews. Rippers: Monster hunting in Victorian times. Think Van Helsing but way less lame. You travel the world, fitght monsters, attend social functions, maintain a home base, and you can 'rip' parts of the monsters you're fighting out and graft them onto yourself...for a price. Probably the best plot point book yet. Great campaign. Tour of Darkness: Weird Wars in Vietnam. I don't own it, not really my thing. Also, there's 9 or 10 Savage Tales for cheap on RPGnow. A few are traditional fantasy modules. One (HIghwater war) involves leading armies and using the mass battle system. I highly recommend Zombie Run for any fan of Romero. And now there are the Fantasy Toolkits which cover Gear (item creation, magic item creation, siege weapons, and all manner of mundane goods), Bestiary (monsters and tips on monster creation), and World-Builder (a look under the hood at how Savage Worlds works with solid rundowns of how to create balanced Edges and Arcane Backgrounds in your homebrew. [/QUOTE]
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