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<blockquote data-quote="Zadmar" data-source="post: 6364941" data-attributes="member: 6700109"><p>The usual approach is one natural weapon that inflicts Str+d6, or multiple natural weapons that inflict Str+d4, although both hands combined are considered one natural weapon (presumably because they could otherwise wield a weapon or shield, while your teeth couldn't). You can see an example of this approach by looking at the Rakashans and Saurians in SWD.</p><p></p><p>It should be noted that the Martial Artist Edge also gives Str+d4 weapons, but it would be classified as a +2 racial ability. Some racial abilities are half the price of the equivalent Edge, while some are the same price. Furthermore, the new Science Fiction Companion has significantly changed some of the racial ability prices. But as long as you use the same pricing system for all of your races, you should be fine.</p><p></p><p></p><p>If you use the Super Powers Companion as a guideline, a +4 racial ability would make you immune to background damage from one source (such as heat/fire) and <em>halve</em> the damage from direct heat/fire-based attacks.</p><p></p><p></p><p>You could have it grant the Power Points Edge for +2. The Fantasy Companion also includes a +2 racial ability which grants <em>10</em> Power Points (making it twice as good as the Edge), although that option was dropped from SWD, so I'd be inclined to ignore it.</p><p></p><p></p><p>Edges granted as racial abilities can ignore the requirements aside from rank. The racial creation guidelines in the Science Fiction Companion ignore rank as well. However I wouldn't personally give a Professional Edge as a racial ability, instead why not just give them a bonus to the Repair skill?</p><p></p><p></p><p>Probably, but I'd recommend against such a racial ability.</p><p></p><p>You might also find my <strong><a href="http://www.godwars2.org/SavageWorlds/index.html#SavageAbilities" target="_blank">Savage Abilities</a></strong> fan document useful for balancing your races and abilities.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6364941, member: 6700109"] The usual approach is one natural weapon that inflicts Str+d6, or multiple natural weapons that inflict Str+d4, although both hands combined are considered one natural weapon (presumably because they could otherwise wield a weapon or shield, while your teeth couldn't). You can see an example of this approach by looking at the Rakashans and Saurians in SWD. It should be noted that the Martial Artist Edge also gives Str+d4 weapons, but it would be classified as a +2 racial ability. Some racial abilities are half the price of the equivalent Edge, while some are the same price. Furthermore, the new Science Fiction Companion has significantly changed some of the racial ability prices. But as long as you use the same pricing system for all of your races, you should be fine. If you use the Super Powers Companion as a guideline, a +4 racial ability would make you immune to background damage from one source (such as heat/fire) and [I]halve[/I] the damage from direct heat/fire-based attacks. You could have it grant the Power Points Edge for +2. The Fantasy Companion also includes a +2 racial ability which grants [I]10[/I] Power Points (making it twice as good as the Edge), although that option was dropped from SWD, so I'd be inclined to ignore it. Edges granted as racial abilities can ignore the requirements aside from rank. The racial creation guidelines in the Science Fiction Companion ignore rank as well. However I wouldn't personally give a Professional Edge as a racial ability, instead why not just give them a bonus to the Repair skill? Probably, but I'd recommend against such a racial ability. You might also find my [B][URL="http://www.godwars2.org/SavageWorlds/index.html#SavageAbilities"]Savage Abilities[/URL][/B] fan document useful for balancing your races and abilities. [/QUOTE]
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