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<blockquote data-quote="Shayuri" data-source="post: 6963360" data-attributes="member: 4936"><p>Realizing that the mage, while more dangerous, is perhaps outside her reach for the moment, Deezy rushes in and quickly affixes the PPE battery she'd found before to her omniblaster while switching it back to the sunlight-blast configuration. If she could take out one of the vampires, this would be better than trying to nail that mage and hitting nothing but air. She was nearly entirely exhausted and getting more power from the ley line would take precious time she wasn't sure her allies had.</p><p></p><p>The battery isn't quite enough to charge the weapon up for a full salvo, but she exhausts the reagants she'd added, and the battery both, unleashing a torrent of blindingly bright bolts of light at the 'master' vampire!</p><p></p><p>(Okay. So...with the 1 PPE left in this thing, and the 5 PPE in the battery, I can do 3 shots. 6 to hit with the first, for 9 damage, and a clean miss on the second with a 2, and a 9 to hit on the third, for another 9 damage. Kind of craptastic rolls, but honestly what's new with that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>[sblock=Rolls!]<a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">3 shots at vampy: 1D10.OPEN(10) = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">1D6.OPEN(6) = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">3D6.OPEN(6) = [2, 4, 3] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">1D10.OPEN(10) = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">3D6.OPEN(6) = [1, 2, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">1D10.OPEN(10) = [9] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">1D6.OPEN(6) = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank">3D6.OPEN(6) = [5, 3, 1] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145464" target="_blank"></a>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6963360, member: 4936"] Realizing that the mage, while more dangerous, is perhaps outside her reach for the moment, Deezy rushes in and quickly affixes the PPE battery she'd found before to her omniblaster while switching it back to the sunlight-blast configuration. If she could take out one of the vampires, this would be better than trying to nail that mage and hitting nothing but air. She was nearly entirely exhausted and getting more power from the ley line would take precious time she wasn't sure her allies had. The battery isn't quite enough to charge the weapon up for a full salvo, but she exhausts the reagants she'd added, and the battery both, unleashing a torrent of blindingly bright bolts of light at the 'master' vampire! (Okay. So...with the 1 PPE left in this thing, and the 5 PPE in the battery, I can do 3 shots. 6 to hit with the first, for 9 damage, and a clean miss on the second with a 2, and a 9 to hit on the third, for another 9 damage. Kind of craptastic rolls, but honestly what's new with that? :)) [sblock=Rolls!][url=http://roll.coyotecode.net/lookup.php?rollid=145464]3 shots at vampy: 1D10.OPEN(10) = [6] = 6 1D6.OPEN(6) = [5] = 5 3D6.OPEN(6) = [2, 4, 3] = 9 1D10.OPEN(10) = [2] = 2 1D6.OPEN(6) = [1] = 1 3D6.OPEN(6) = [1, 2, 4] = 7 1D10.OPEN(10) = [9] = 9 1D6.OPEN(6) = [4] = 4 3D6.OPEN(6) = [5, 3, 1] = 9 [/url][/sblock] [/QUOTE]
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