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<blockquote data-quote="GreenKarl" data-source="post: 6964073" data-attributes="member: 6801242"><p>Dawn’s flashing blades catch one of Killboy’s vibrosword but the crazy retains it in his iron grip. Alenys bursts into flames and tries to bite the vampire on the wall but while her attack missed, her fiery aura caused the creature to cry out in pain. Then Deezy moved inside the room and blasted at the vampire with multiple bolts. One seem to hurt him but he cursed her out loud and avoid most of the attack. She ducked back outside to get some cover. Varg, shouting and swinging wildly at Killboy, his chainsword leaving a cut along the man’s thigh. </p><p></p><p>Killboy growled at Varg in a bit of pain but seemed otherwise unaffected. Then the wizard blasted the area around Deezy and caused her to cry out in surprise although the necrotic damage seemed to cause no actual damage. The vampire on the wall suddenly changed into mist and flew past Alenys and outside to appear (still in mist form) behind Deezy!!! Then the female vampire raced from behind the table to slash at Dawn with one of her clawed hands but she missed the cyber-knight easily… </p><p></p><p></p><p>[gm][sblock=Rolls]Killboy’s <a href="http://roll.coyotecode.net/lookup.php?rollid=145471" target="_blank">Strength check to avoid disarm (+2 to Strength for berserk) : 1D10.OPEN(10)+2 = [2]+2 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145471" target="_blank">1D6.OPEN(6) = [2] = 2</a>. Hmmm I am going to spend his one benny to re-roll this, cause Killboy is all about his swords <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <a href="http://roll.coyotecode.net/lookup.php?rollid=145472" target="_blank">Strength check to avoid disarm (+2 to Strength for berserk) : 1D10.OPEN(10)+2 = [9]+2 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145472" target="_blank">1D6.OPEN(6) = [5] = 5</a>. So he has no more Bennies but has his sword (note I still have 3 GM bennies that I can spend on any roll). I also forgot that Killboy has Unnatural Reflexes so while he is Berserk he suffers -2 to Parry, Unnatural Reflexes means everyone suffers a -2 to their attack rolls against him. Just as and FYI…</p><p></p><p>Then Alenys tries to bite the Vampire but misses. He does suffer a Shaken affect vs. her flaming scales though, so he is Shaken.</p><p></p><p>Then Deezy fires multiple blots at the Vampire, note that you only supposed to get one Wild die with multiple attacks in round BUT that the wild die did not really matter with any of your hits. Also the last 1d10 attack roll was a 9 so that is a hit with a raise, so the extra d6’s you were rolling, I will use the second one (the 2) as your extra damage to the last attack is 11 damage. As the Vampire is Shaken already this would cause him a wound. He can’t regenerate Sunlight damage (and he still has 2 wounds from Sunlight before that he has not been able to regenerate BUT he ignores up to 2 wound penalties) so I am using a GM Benny to soak this wound (so I have 2 GM Bennies left). <a href="http://roll.coyotecode.net/lookup.php?rollid=145473" target="_blank">Soak roll : 1D12.OPEN(12) = [12, 6] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145473" target="_blank">1D6.OPEN(6) = [2] = 2</a>, oh he easily made that!! </p><p></p><p>Then Varg Wild Attacks Killboy (+2 to attack and damage but -2 to Parry, also +1 gang up bonus with Dawn, but still -2 for Unnatural Reflexes), <a href="http://roll.coyotecode.net/lookup.php?rollid=145475" target="_blank">Attack Fighting skill roll : 1D10.OPEN(10)+1 = [9]+1 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145475" target="_blank">1D6.OPEN(6) = [6, 2] = 8</a>, hit with a Raise. <a href="http://roll.coyotecode.net/lookup.php?rollid=145476" target="_blank">Damage with raise : 2D6.OPEN(6)+2D8.OPEN(8) = [6, 5, 1]+[3, 5] = 20</a>, which is 7 over Killboy’s Toughness (13 +2 for Berserk -2 for the chainswords AP), so a Wound and Shaken. Hmm I can ignore wound penalties while Berserk I am going to save my Bennies and left him suffer that right now.</p><p></p><p>Then Badguys </p><p>Killboy is Shaken so I need a roll first (Combat Reflexes gives +2 to this roll) <a href="http://roll.coyotecode.net/lookup.php?rollid=145479" target="_blank">Recover from Shaken: 1D8.OPEN(8)+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145479" target="_blank">1D6.OPEN(6) = [3] = 3</a>, arg. He recovered but that was his whole round. OK…</p><p></p><p>Then Magnus fires a Medium burst template Mega Blast (base 3d6, upgraded to 3d10) at Deezy (as she is the only one not next to any of his allies), area affect means just need a 4 to hit, but -2 because of maintaining two other powers, <a href="http://roll.coyotecode.net/lookup.php?rollid=145480" target="_blank">Casting the blast power : 1D12.OPEN(12)-2 = [7]-2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145480" target="_blank">1D6.OPEN(6) = [5] = 5</a>, he succeeded, damage is <a href="http://roll.coyotecode.net/lookup.php?rollid=145482" target="_blank">Damage from attack: 3D10.OPEN(10) = [4, 5, 5] = 14</a>. You also gets +2 for taking cover (Medium cover gets you -2 to ranged attacks or +2 AP vs. area attacks) but that is a 14, so right at Deezy’s Toughness so she is Shaken (Spirit roll to recover, need a 4 and it takes your round. If you get a 8 or spend a Benny you can act instantly on your next turn.</p><p>This cost him 8 PPE, bring him down to 57 PPE. </p><p></p><p>The Vampire Master tries something different, he is going to Turn to Mist Form <a href="http://roll.coyotecode.net/lookup.php?rollid=145542" target="_blank">Smarts Roll-2: 1D10.OPEN(10) = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145542" target="_blank">1D6.OPEN(6) = [5] = 5</a>, forgot the -2 but he made it (getting a 4). That is his Action and then he moves down the wall (4”) and outside back behind Deezy (another 4”, his Pace is 18 so no problems. This way, he assumes, that he can’t be threatened by flaming aura). </p><p></p><p>Vampire Bride races at Dawn to attack with her claws (her Pace is 10” so she had to run so -2 to her attack but +1 for gang-up from Killboy). She is going to Wild Attack Dawn (+2 to hit and damage if she succeeds but -2 to her Parry next round). <a href="http://roll.coyotecode.net/lookup.php?rollid=145543" target="_blank">Fighting check vs. Dawn: 1D10.OPEN(10)+1 = [2]+1 = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=145543" target="_blank">1D6.OPEN(6) = [5] = 5</a>, and that’s a big miss.[/sblock]</p><p></p><p>[sblock=Initiative Cards]Alenys – JOKER (everyone gets +1 Benny, and this Turn Alenys gets +2 to her trait rolls and damage rolls).</p><p>Dawn – 6 of Spades</p><p>Deezy – 6 of hearts </p><p>Varg – King of Hearts </p><p></p><p>Magnus – JOKER (NPC, even wild cards don’t get extra bennies when the GM draws the Joker)</p><p>Killboy (quick) – Jack of Hearts</p><p>Vampires (improved level headed) – Ace of Clubs, Queen of Hearts and 10 of Hearts.</p><p></p><p>Hmmm two Jokers? I am going to all the Heroes to all go First, but Marcus also is going to go at the same time as the rest of you. He is planning on making an Spell casting roll vs. Alenys but you can all take your actions now also.</p><p></p><p>NOTE that the badguys are all out of personal Bennies but I still have 2 GM bennies[/sblock]</p><p></p><p>So positions of everyone</p><p>Alenys by the wall inside the doorway about 2” from it and on fire.</p><p>Dawn and Varg are 8” inside past the door facing Killboy (they each get +1 gang up bonus against him next roll with melee attacks) and the Vampire Bride (she is on the other side of Dawn and Varg so no gang up bonus for her). </p><p>Deezy is still outside the door so 2” from Alenys, 8” from Dawn and Varg, and 20” from the table (this means attacks against Magnus are at -5 (-2 for his Greater Invisibility, -2 for Medium Range and -1 from his Dodge edge.) The Vampire Master is just behind her in Melee but he is in Mist Form right now (so 3" from Alenys). He is STILL vulnerable to Sunlight (and running Water hahah) attacks in this form though!![/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 6964073, member: 6801242"] Dawn’s flashing blades catch one of Killboy’s vibrosword but the crazy retains it in his iron grip. Alenys bursts into flames and tries to bite the vampire on the wall but while her attack missed, her fiery aura caused the creature to cry out in pain. Then Deezy moved inside the room and blasted at the vampire with multiple bolts. One seem to hurt him but he cursed her out loud and avoid most of the attack. She ducked back outside to get some cover. Varg, shouting and swinging wildly at Killboy, his chainsword leaving a cut along the man’s thigh. Killboy growled at Varg in a bit of pain but seemed otherwise unaffected. Then the wizard blasted the area around Deezy and caused her to cry out in surprise although the necrotic damage seemed to cause no actual damage. The vampire on the wall suddenly changed into mist and flew past Alenys and outside to appear (still in mist form) behind Deezy!!! Then the female vampire raced from behind the table to slash at Dawn with one of her clawed hands but she missed the cyber-knight easily… [gm][sblock=Rolls]Killboy’s [url=http://roll.coyotecode.net/lookup.php?rollid=145471]Strength check to avoid disarm (+2 to Strength for berserk) : 1D10.OPEN(10)+2 = [2]+2 = 4 1D6.OPEN(6) = [2] = 2[/url]. Hmmm I am going to spend his one benny to re-roll this, cause Killboy is all about his swords :) [url=http://roll.coyotecode.net/lookup.php?rollid=145472]Strength check to avoid disarm (+2 to Strength for berserk) : 1D10.OPEN(10)+2 = [9]+2 = 11 1D6.OPEN(6) = [5] = 5[/url]. So he has no more Bennies but has his sword (note I still have 3 GM bennies that I can spend on any roll). I also forgot that Killboy has Unnatural Reflexes so while he is Berserk he suffers -2 to Parry, Unnatural Reflexes means everyone suffers a -2 to their attack rolls against him. Just as and FYI… Then Alenys tries to bite the Vampire but misses. He does suffer a Shaken affect vs. her flaming scales though, so he is Shaken. Then Deezy fires multiple blots at the Vampire, note that you only supposed to get one Wild die with multiple attacks in round BUT that the wild die did not really matter with any of your hits. Also the last 1d10 attack roll was a 9 so that is a hit with a raise, so the extra d6’s you were rolling, I will use the second one (the 2) as your extra damage to the last attack is 11 damage. As the Vampire is Shaken already this would cause him a wound. He can’t regenerate Sunlight damage (and he still has 2 wounds from Sunlight before that he has not been able to regenerate BUT he ignores up to 2 wound penalties) so I am using a GM Benny to soak this wound (so I have 2 GM Bennies left). [url=http://roll.coyotecode.net/lookup.php?rollid=145473]Soak roll : 1D12.OPEN(12) = [12, 6] = 18 1D6.OPEN(6) = [2] = 2[/url], oh he easily made that!! Then Varg Wild Attacks Killboy (+2 to attack and damage but -2 to Parry, also +1 gang up bonus with Dawn, but still -2 for Unnatural Reflexes), [url=http://roll.coyotecode.net/lookup.php?rollid=145475]Attack Fighting skill roll : 1D10.OPEN(10)+1 = [9]+1 = 10 1D6.OPEN(6) = [6, 2] = 8[/url], hit with a Raise. [url=http://roll.coyotecode.net/lookup.php?rollid=145476]Damage with raise : 2D6.OPEN(6)+2D8.OPEN(8) = [6, 5, 1]+[3, 5] = 20[/url], which is 7 over Killboy’s Toughness (13 +2 for Berserk -2 for the chainswords AP), so a Wound and Shaken. Hmm I can ignore wound penalties while Berserk I am going to save my Bennies and left him suffer that right now. Then Badguys Killboy is Shaken so I need a roll first (Combat Reflexes gives +2 to this roll) [url=http://roll.coyotecode.net/lookup.php?rollid=145479]Recover from Shaken: 1D8.OPEN(8)+2 = [3]+2 = 5 1D6.OPEN(6) = [3] = 3[/url], arg. He recovered but that was his whole round. OK… Then Magnus fires a Medium burst template Mega Blast (base 3d6, upgraded to 3d10) at Deezy (as she is the only one not next to any of his allies), area affect means just need a 4 to hit, but -2 because of maintaining two other powers, [url=http://roll.coyotecode.net/lookup.php?rollid=145480]Casting the blast power : 1D12.OPEN(12)-2 = [7]-2 = 5 1D6.OPEN(6) = [5] = 5[/url], he succeeded, damage is [url=http://roll.coyotecode.net/lookup.php?rollid=145482]Damage from attack: 3D10.OPEN(10) = [4, 5, 5] = 14[/url]. You also gets +2 for taking cover (Medium cover gets you -2 to ranged attacks or +2 AP vs. area attacks) but that is a 14, so right at Deezy’s Toughness so she is Shaken (Spirit roll to recover, need a 4 and it takes your round. If you get a 8 or spend a Benny you can act instantly on your next turn. This cost him 8 PPE, bring him down to 57 PPE. The Vampire Master tries something different, he is going to Turn to Mist Form [url=http://roll.coyotecode.net/lookup.php?rollid=145542]Smarts Roll-2: 1D10.OPEN(10) = [6] = 6 1D6.OPEN(6) = [5] = 5[/url], forgot the -2 but he made it (getting a 4). That is his Action and then he moves down the wall (4”) and outside back behind Deezy (another 4”, his Pace is 18 so no problems. This way, he assumes, that he can’t be threatened by flaming aura). Vampire Bride races at Dawn to attack with her claws (her Pace is 10” so she had to run so -2 to her attack but +1 for gang-up from Killboy). She is going to Wild Attack Dawn (+2 to hit and damage if she succeeds but -2 to her Parry next round). [url=http://roll.coyotecode.net/lookup.php?rollid=145543]Fighting check vs. Dawn: 1D10.OPEN(10)+1 = [2]+1 = 3 1D6.OPEN(6) = [5] = 5[/url], and that’s a big miss.[/sblock] [sblock=Initiative Cards]Alenys – JOKER (everyone gets +1 Benny, and this Turn Alenys gets +2 to her trait rolls and damage rolls). Dawn – 6 of Spades Deezy – 6 of hearts Varg – King of Hearts Magnus – JOKER (NPC, even wild cards don’t get extra bennies when the GM draws the Joker) Killboy (quick) – Jack of Hearts Vampires (improved level headed) – Ace of Clubs, Queen of Hearts and 10 of Hearts. Hmmm two Jokers? I am going to all the Heroes to all go First, but Marcus also is going to go at the same time as the rest of you. He is planning on making an Spell casting roll vs. Alenys but you can all take your actions now also. NOTE that the badguys are all out of personal Bennies but I still have 2 GM bennies[/sblock] So positions of everyone Alenys by the wall inside the doorway about 2” from it and on fire. Dawn and Varg are 8” inside past the door facing Killboy (they each get +1 gang up bonus against him next roll with melee attacks) and the Vampire Bride (she is on the other side of Dawn and Varg so no gang up bonus for her). Deezy is still outside the door so 2” from Alenys, 8” from Dawn and Varg, and 20” from the table (this means attacks against Magnus are at -5 (-2 for his Greater Invisibility, -2 for Medium Range and -1 from his Dodge edge.) The Vampire Master is just behind her in Melee but he is in Mist Form right now (so 3" from Alenys). He is STILL vulnerable to Sunlight (and running Water hahah) attacks in this form though!![/gm] [/QUOTE]
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