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<blockquote data-quote="GreenKarl" data-source="post: 7020819" data-attributes="member: 6801242"><p>[gm]It might slow her a little but she could carry either the trailer full of people or the RV full of people. The RV would not require her to make Agility rolls to NOT spill poeple over the side so she would probably want to do that. The Sparky would move at her full speed. </p><p></p><p>Marcus is Veteran so TK is Seasoned so is Techno-Wizard skill is at no penalty (-1 for Fatigue) <a href="http://roll.coyotecode.net/lookup.php?rollid=151461" target="_blank">Techno-wizard skill check: 1D10.OPEN(10)-1 = [5]-1 = 4; 1D6.OPEN(6) = [3] = 3</a>, just made it.[/gm]</p><p></p><p>Marcus and Deezy start making crazy attachments to both the cables and the trailbed, while Alenys shifts into your dragon form to grab the RV and lifting it into the air. Varg gets Sparky started running flat out for the rougher looking hills to the southwest. It takes only a few seconds for the fury-beetle to reach her full speed and the trailer starts bouncing crazily, and yet the refugees remain 'stuck' in place. May shout and scream in fear (while many children laugh and shout "FASTER") but they all remain secure in place. </p><p></p><p>The mob half pursues the caravan but give up fairly quickly. While the off-road motorcycles could probably keep up, they don't seem brave enough to face you on their own with the large ATV and most of the jeeps falling behind...</p><p></p><p>An hour or so later Varg starts slowing Sparky down and Alenys lands with the RV as you have lost sight of any straggler behind you. Dawn does get a sense every now and again of some psychic energy brushing over the group but it does not seem hostile or threatening... </p><p></p><p></p><p>[gm]As it is non-combat not worrying about PPE to power your gadgets. Just want to be sure you want to hook everything back up and continue south. The 'cavalry' is still lingering about but at least two miles behind you...[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7020819, member: 6801242"] [gm]It might slow her a little but she could carry either the trailer full of people or the RV full of people. The RV would not require her to make Agility rolls to NOT spill poeple over the side so she would probably want to do that. The Sparky would move at her full speed. Marcus is Veteran so TK is Seasoned so is Techno-Wizard skill is at no penalty (-1 for Fatigue) [url=http://roll.coyotecode.net/lookup.php?rollid=151461]Techno-wizard skill check: 1D10.OPEN(10)-1 = [5]-1 = 4; 1D6.OPEN(6) = [3] = 3[/url], just made it.[/gm] Marcus and Deezy start making crazy attachments to both the cables and the trailbed, while Alenys shifts into your dragon form to grab the RV and lifting it into the air. Varg gets Sparky started running flat out for the rougher looking hills to the southwest. It takes only a few seconds for the fury-beetle to reach her full speed and the trailer starts bouncing crazily, and yet the refugees remain 'stuck' in place. May shout and scream in fear (while many children laugh and shout "FASTER") but they all remain secure in place. The mob half pursues the caravan but give up fairly quickly. While the off-road motorcycles could probably keep up, they don't seem brave enough to face you on their own with the large ATV and most of the jeeps falling behind... An hour or so later Varg starts slowing Sparky down and Alenys lands with the RV as you have lost sight of any straggler behind you. Dawn does get a sense every now and again of some psychic energy brushing over the group but it does not seem hostile or threatening... [gm]As it is non-combat not worrying about PPE to power your gadgets. Just want to be sure you want to hook everything back up and continue south. The 'cavalry' is still lingering about but at least two miles behind you...[/gm] [/QUOTE]
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