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<blockquote data-quote="GreenKarl" data-source="post: 7024146" data-attributes="member: 6801242"><p>The heroes keep the caravan moving south but they are far to much to the west to reenter the Ozarks the way they first came. In a few hours the hills and forest start getting thicker and the have to look for a way for the vehicles to make it. Dawn and the other dog boys continue to 'smell' a psychic probing every hour or so and one of them hangs back and returns later saying that the 1st Apocalypse is still following them. They are maybe an hour behind. </p><p></p><p>The heroes come upon a gravels road that piercing the forest wide enough to allow the caravan to travel down easily. The road appears fairly well maintained... </p><p></p><p>[gm]There is not really anything you can do to block whatever or whomever is using there arcane on the area you are traveling. You can make an Knowledge (Arcane) check to try and guess what it is though if you wanted. </p><p></p><p>Then the group has to decide if they want to follow the gravel road into the Ozarks or if they want to push farther west before traveling south. The further west you go the closer to Coalition forces you get, but with the 1st following you...[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7024146, member: 6801242"] The heroes keep the caravan moving south but they are far to much to the west to reenter the Ozarks the way they first came. In a few hours the hills and forest start getting thicker and the have to look for a way for the vehicles to make it. Dawn and the other dog boys continue to 'smell' a psychic probing every hour or so and one of them hangs back and returns later saying that the 1st Apocalypse is still following them. They are maybe an hour behind. The heroes come upon a gravels road that piercing the forest wide enough to allow the caravan to travel down easily. The road appears fairly well maintained... [gm]There is not really anything you can do to block whatever or whomever is using there arcane on the area you are traveling. You can make an Knowledge (Arcane) check to try and guess what it is though if you wanted. Then the group has to decide if they want to follow the gravel road into the Ozarks or if they want to push farther west before traveling south. The further west you go the closer to Coalition forces you get, but with the 1st following you...[/gm] [/QUOTE]
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