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<blockquote data-quote="GreenKarl" data-source="post: 7037821" data-attributes="member: 6801242"><p>Alenys calls out to her allies and then bolsters their health with her psychics. Her shouts also starts waking some of the refugees who cry in surprise and wake more people. The two dog boys with the group are on the other side of the camp but Marcus is also awakened, beady eyed but away! Varg starts moaning and trying to away but his wounds are still effecting him...</p><p></p><p>Alenys sees the group of humanoids break out of the tree line about 60 yards away. They are strange looking horse like headed DBees. There is a huge roar from the other group and a massive creatures with bat like wings steps out of the trees (about 80 yards away)!!! Alenys is sure there is at least one additional huge figure still back in the trees.</p><p></p><p>[sblock=Images]Horse-Headed DBees</p><p>[ATTACH]81574[/ATTACH]</p><p></p><p>Huge Bat Wing Creature(s)</p><p>[ATTACH]81575[/ATTACH][/sblock] </p><p></p><p>[gm]Yes your Toughness also goes up by one with a boosted Vigor. Just a note that everyone recovered their Fatigue from yesterday so you are NOT at an penalty for Fatigue for this battle... </p><p></p><p>[sblock=Initiative Cards]Alenys - King of Diamonds</p><p>Dawn - Queen of Spades</p><p>Deezy - 3 of Clubs</p><p></p><p>Creatures- Group 1 - 5 of Hearts</p><p>Creatures- Group 2 - 10 of Clubs[/sblock]</p><p></p><p>Heroes go first, Actions?</p><p></p><p>Anyone can make a Survival Check to determine what either group is made up of. </p><p></p><p>Also the huge bat wing creatures cause Fear. You only need to make the roll if you are heading towards them. It is a straight Spirits roll, if you fail you are Shaken, Critical Fumble (double 1's) you are Shaken and have to roll on the Fright table[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7037821, member: 6801242"] Alenys calls out to her allies and then bolsters their health with her psychics. Her shouts also starts waking some of the refugees who cry in surprise and wake more people. The two dog boys with the group are on the other side of the camp but Marcus is also awakened, beady eyed but away! Varg starts moaning and trying to away but his wounds are still effecting him... Alenys sees the group of humanoids break out of the tree line about 60 yards away. They are strange looking horse like headed DBees. There is a huge roar from the other group and a massive creatures with bat like wings steps out of the trees (about 80 yards away)!!! Alenys is sure there is at least one additional huge figure still back in the trees. [sblock=Images]Horse-Headed DBees [ATTACH=CONFIG]81574._xfImport[/ATTACH] Huge Bat Wing Creature(s) [ATTACH=CONFIG]81575._xfImport[/ATTACH][/sblock] [gm]Yes your Toughness also goes up by one with a boosted Vigor. Just a note that everyone recovered their Fatigue from yesterday so you are NOT at an penalty for Fatigue for this battle... [sblock=Initiative Cards]Alenys - King of Diamonds Dawn - Queen of Spades Deezy - 3 of Clubs Creatures- Group 1 - 5 of Hearts Creatures- Group 2 - 10 of Clubs[/sblock] Heroes go first, Actions? Anyone can make a Survival Check to determine what either group is made up of. Also the huge bat wing creatures cause Fear. You only need to make the roll if you are heading towards them. It is a straight Spirits roll, if you fail you are Shaken, Critical Fumble (double 1's) you are Shaken and have to roll on the Fright table[/gm] [/QUOTE]
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