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<blockquote data-quote="GreenKarl" data-source="post: 7047555" data-attributes="member: 6801242"><p>Alenys, with a roar, transforms into her dragonform and takes to the sky to unleash a burst of fire at the creatures but the two she was aiming for easily avoid the flames. Dawn pulls out a pump pistol and strikes the larger gargoyle in the middle but its hide seems unusually tough, which Deezy discovers seconds later!! While one of her blasts strikes the demon thing it seem to shrug it off with a roaring laugh!! Marcus gets into a kneeling position and slaps come random parts together to project a semi-transparent wall in front of the refugees directly in the path or the monsters. The two dog boys also jump to their feet, drawing their vibroblades and yelling at the refugees, trying to restore some order to their panic!!!</p><p></p><p>The largest of the gargoyles lands some yards from Dawn and Deezy and bleaches a gout of flame at Dawn and Deezy!!! The gargoyle that is carrying what appears to be a light railgun blasts away at Alenys, hitting her once but the projectile bounced off her draco-hide. The last gargoyle heads for the closes refuges, smashing into Marcus’s force wall! Its claws smash through a middle section as the creature roars with pleasure and starts pushing its way into towards where a group of paralyzed refugees screams in fear!!! </p><p></p><p></p><p>[gm][sblock=Rolls]As the gargoyles only need a 1 to avoid there is no way they can fail, so they both make their Agility checks to avoid the Cone affect.</p><p>Dawn hit but the damage is below the Gargoyle Mage’s Toughness</p><p>Deezy forgot her Fear (spirits) check but she can make it this round, just assuming the adrenalin was affecting her first round. She hit three times, the last one 9 over the Gargoyle Mage’s Toughness (would cause 2 wounds and shaken), so he will use a personal Benny (he is now down to 1) to attempt a <a href="http://roll.coyotecode.net/lookup.php?rollid=155005" target="_blank">Soak roll: 1D10.OPEN(10) = [10, 1] = 11; 1D6.OPEN(6) = [6, 4] = 10</a>, made it with a raise so no wounds and not shaken.</p><p>Marcus tries a <a href="http://roll.coyotecode.net/lookup.php?rollid=155006" target="_blank">Fear check: 1D8.OPEN(8) = [8, 3] = 11; 1D6.OPEN(6) = [4] = 4</a>, makes it. Then <a href="http://roll.coyotecode.net/lookup.php?rollid=155007" target="_blank">Techno-wizard skill check: 1D10.OPEN(10) = [5] = 5; 1D6.OPEN(6) = [5] = 5</a>, make it casting Stalwart Wall 15” out in front of the refuges where the last Gargoyle is heading. He makes it 5” long (costing him 10 PPE), and each section has 22 MDC toughness rating <em>barrier</em> in front of them.</p><p>The Dog Boys make their <a href="http://roll.coyotecode.net/lookup.php?rollid=155008" target="_blank">Fear check: 1D8.OPEN(8) = [6] = 6; 1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155008" target="_blank">1D8.OPEN(8) = [2] = 2; 1D6.OPEN(6) = [4] = 4</a>, they make it but neither has mega-damage ranged weapons so they stay and draw their vibroblade and direct refugees. </p><p></p><p>Badguys, </p><p>Gargoyle Mage flies 12" and leads to casts Greater Burst vs. Dawn and Deezy (Cone area attack), <a href="http://roll.coyotecode.net/lookup.php?rollid=155009" target="_blank">Casting a spell: 1D8.OPEN(8) = [5] = 5; 1D6.OPEN(6) = [5] = 5</a>, <a href="http://roll.coyotecode.net/lookup.php?rollid=155010" target="_blank">Mega-Damage: 3D12.OPEN(12) = [2, 12, 9, 7] = 30</a>. Dawn and Deezy need to make Agility checks vs. 5 or they suffer a 30 damage attack!!!</p><p>The gargoyle with the rifle (Mini-Rail Gun) flies up a bit and shots at Alenys, <a href="http://roll.coyotecode.net/lookup.php?rollid=155011" target="_blank">Autofire attack: 1D6.OPEN(6)-2 = [4]-2 = 2; 1D6.OPEN(6)-2 = [1]-2 = -1; 1D6.OPEN(6)-2 = [1]-2 = -1; 1D6.OPEN(6)-2 = [4]-2 = 2</a> but <a href="http://roll.coyotecode.net/lookup.php?rollid=155012" target="_blank">Wild Card die: 1D6.OPEN(6) = [6, 3] = 9</a>, one hit with a raise; <a href="http://roll.coyotecode.net/lookup.php?rollid=155013" target="_blank">damage with raise: 2D8.OPEN(8)+1D6.OPEN(6)+2 = [5, 6]+[1]+2 = 14</a>, nope not enough (even with AP-6). </p><p>The last gargoyle flies 6" and leads to attacks the barrier, <a href="http://roll.coyotecode.net/lookup.php?rollid=155018" target="_blank">Damage from attack: 1D12.OPEN(12)+2D6.OPEN(6)+2 = [7]+[5, 6, 4]+2 = 24</a>, he smashes through one of the section and starts trying to push through but it takes him the whole round.[/sblock]</p><p></p><p>[sblock=Initiative Cards]Alenys – 2 of Spades</p><p>Dawn – Ace of Spade </p><p>Deezy – Ace of Clubs</p><p></p><p>Gargoyle Mage – 2 of Clubs</p><p>Gargoyles – 8 of Hearts</p><p></p><p>Heroes go first!!! Heroes Actions?[/sblock]</p><p></p><p>The Gargoyle Mage is on the ground, 12” from Dawn and Deezy</p><p>The gargoyle with the Railgun is 18” from Alenys, 24" from Dawn and Deezy</p><p>The gargoyle smashing through the barrier to get at the refuges is 20” from all the heroes[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7047555, member: 6801242"] Alenys, with a roar, transforms into her dragonform and takes to the sky to unleash a burst of fire at the creatures but the two she was aiming for easily avoid the flames. Dawn pulls out a pump pistol and strikes the larger gargoyle in the middle but its hide seems unusually tough, which Deezy discovers seconds later!! While one of her blasts strikes the demon thing it seem to shrug it off with a roaring laugh!! Marcus gets into a kneeling position and slaps come random parts together to project a semi-transparent wall in front of the refugees directly in the path or the monsters. The two dog boys also jump to their feet, drawing their vibroblades and yelling at the refugees, trying to restore some order to their panic!!! The largest of the gargoyles lands some yards from Dawn and Deezy and bleaches a gout of flame at Dawn and Deezy!!! The gargoyle that is carrying what appears to be a light railgun blasts away at Alenys, hitting her once but the projectile bounced off her draco-hide. The last gargoyle heads for the closes refuges, smashing into Marcus’s force wall! Its claws smash through a middle section as the creature roars with pleasure and starts pushing its way into towards where a group of paralyzed refugees screams in fear!!! [gm][sblock=Rolls]As the gargoyles only need a 1 to avoid there is no way they can fail, so they both make their Agility checks to avoid the Cone affect. Dawn hit but the damage is below the Gargoyle Mage’s Toughness Deezy forgot her Fear (spirits) check but she can make it this round, just assuming the adrenalin was affecting her first round. She hit three times, the last one 9 over the Gargoyle Mage’s Toughness (would cause 2 wounds and shaken), so he will use a personal Benny (he is now down to 1) to attempt a [url=http://roll.coyotecode.net/lookup.php?rollid=155005]Soak roll: 1D10.OPEN(10) = [10, 1] = 11; 1D6.OPEN(6) = [6, 4] = 10[/url], made it with a raise so no wounds and not shaken. Marcus tries a [url=http://roll.coyotecode.net/lookup.php?rollid=155006]Fear check: 1D8.OPEN(8) = [8, 3] = 11; 1D6.OPEN(6) = [4] = 4[/url], makes it. Then [url=http://roll.coyotecode.net/lookup.php?rollid=155007]Techno-wizard skill check: 1D10.OPEN(10) = [5] = 5; 1D6.OPEN(6) = [5] = 5[/url], make it casting Stalwart Wall 15” out in front of the refuges where the last Gargoyle is heading. He makes it 5” long (costing him 10 PPE), and each section has 22 MDC toughness rating [i]barrier[/i] in front of them. The Dog Boys make their [url=http://roll.coyotecode.net/lookup.php?rollid=155008]Fear check: 1D8.OPEN(8) = [6] = 6; 1D6.OPEN(6) = [1] = 1 1D8.OPEN(8) = [2] = 2; 1D6.OPEN(6) = [4] = 4[/url], they make it but neither has mega-damage ranged weapons so they stay and draw their vibroblade and direct refugees. Badguys, Gargoyle Mage flies 12" and leads to casts Greater Burst vs. Dawn and Deezy (Cone area attack), [url=http://roll.coyotecode.net/lookup.php?rollid=155009]Casting a spell: 1D8.OPEN(8) = [5] = 5; 1D6.OPEN(6) = [5] = 5[/url], [url=http://roll.coyotecode.net/lookup.php?rollid=155010]Mega-Damage: 3D12.OPEN(12) = [2, 12, 9, 7] = 30[/url]. Dawn and Deezy need to make Agility checks vs. 5 or they suffer a 30 damage attack!!! The gargoyle with the rifle (Mini-Rail Gun) flies up a bit and shots at Alenys, [url=http://roll.coyotecode.net/lookup.php?rollid=155011]Autofire attack: 1D6.OPEN(6)-2 = [4]-2 = 2; 1D6.OPEN(6)-2 = [1]-2 = -1; 1D6.OPEN(6)-2 = [1]-2 = -1; 1D6.OPEN(6)-2 = [4]-2 = 2[/url] but [url=http://roll.coyotecode.net/lookup.php?rollid=155012]Wild Card die: 1D6.OPEN(6) = [6, 3] = 9[/url], one hit with a raise; [url=http://roll.coyotecode.net/lookup.php?rollid=155013]damage with raise: 2D8.OPEN(8)+1D6.OPEN(6)+2 = [5, 6]+[1]+2 = 14[/url], nope not enough (even with AP-6). The last gargoyle flies 6" and leads to attacks the barrier, [url=http://roll.coyotecode.net/lookup.php?rollid=155018]Damage from attack: 1D12.OPEN(12)+2D6.OPEN(6)+2 = [7]+[5, 6, 4]+2 = 24[/url], he smashes through one of the section and starts trying to push through but it takes him the whole round.[/sblock] [sblock=Initiative Cards]Alenys – 2 of Spades Dawn – Ace of Spade Deezy – Ace of Clubs Gargoyle Mage – 2 of Clubs Gargoyles – 8 of Hearts Heroes go first!!! Heroes Actions?[/sblock] The Gargoyle Mage is on the ground, 12” from Dawn and Deezy The gargoyle with the Railgun is 18” from Alenys, 24" from Dawn and Deezy The gargoyle smashing through the barrier to get at the refuges is 20” from all the heroes[/gm] [/QUOTE]
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