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<blockquote data-quote="GreenKarl" data-source="post: 7062222" data-attributes="member: 6801242"><p>Alenys swoops closer to try and burn down down the gargoyle assaulting her friends. At first it looked like the creature was going to shrug off the effect but then it howled in pain. Dawn slashes at him but pain from her wounds cause her to miss with her psychic blades. Deezy, crafting on the fly, blasts the mage and wounding him again! Somehow he is still up but just barely!! Marcus blasts the flying gargoyle with his multi-bolt blaster but none of them have any affect on the creatures, while the dogs boy continue attacking the last one, standing between them and the now fleeing refugees. Varg seems to wake up suddenly and using his psychic powers he stiffens Dawn's armor and skin! </p><p></p><p>The largest gargoyle roars in defiance and shakes off the pain and tries to burn both Dawn and Deezy with its hellfire like breath! The one gargoyle flying blasts at Alyens but again misses. The last gargoyle claws down one of the dog boys and smacks the other with its tail causing him to stagger back a step...</p><p></p><p>[gm][sblock=Rolls & Results]Alenys hit and spent a benny to re-roll damage shaking the Gargoyle mage with her damage</p><p>Dawn raced to engage it in melee but missed</p><p>Deezy made her reconfigure roll and attack the creature with a cone. He gets a Agility test vs. your Spellcasting roll of a 5, so <a href="http://roll.coyotecode.net/lookup.php?rollid=157064" target="_blank">Agility test: 1D8.OPEN(8)-2 = [6]-2 = 4; 1D6.OPEN(6) = [2] = 2</a>, ah he missed it (-2 for his Wounds), so as he is already Shaken that causes him a Wound! He now has 3 wounds and is shaken</p><p>Marcus switches targets to shot the gargoyle attacking Alenys, with onslaught, <a href="http://roll.coyotecode.net/lookup.php?rollid=157067" target="_blank">Spell casting roll: 1D10.OPEN(10) = [7] = 7; 1D10.OPEN(10) = [9] = 9; 1D10.OPEN(10) = [4] = 4; 1D10.OPEN(10) = [7] = 7</a> and <a href="http://roll.coyotecode.net/lookup.php?rollid=157070" target="_blank">wild die: 1D6.OPEN(6) = [1] = 1</a>. OK he hit all four times, once with a raise; <a href="http://roll.coyotecode.net/lookup.php?rollid=157071" target="_blank">Damage from attack: 3D6.OPEN(6) = [6, 3, 2, 1] = 12; 3D6.OPEN(6) = [2, 1, 6, 5] = 14; 3D6.OPEN(6) = [3, 1, 3] = 7</a> and <a href="http://roll.coyotecode.net/lookup.php?rollid=157073" target="_blank">Damage (with raise): 4D6.OPEN(6) = [2, 2, 2, 4] = 10</a>. But none of them hurt the gargoyle.</p><p>Dog Boys attacking Gargoyle <a href="http://roll.coyotecode.net/lookup.php?rollid=157074" target="_blank">Attacks (gang up bonus) and damage if he hits: 1D10.OPEN(10)+1 = [3]+1 = 4; 1D8.OPEN(8)+1D10.OPEN(10) = [8, 7]+[1] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=157074" target="_blank">1D10.OPEN(10)+1 = [1]+1 = 2; 1D8.OPEN(8)+1D10.OPEN(10) = [5]+[8] = 13</a>. Hmm both missed. </p><p>Varg <a href="http://roll.coyotecode.net/lookup.php?rollid=157088" target="_blank">Psychic skill use: 1D8.OPEN(8) = [6] = 6; 1D6.OPEN(6) = [2] = 2</a>, using Armor (Mega-Armor) and gives Dawn +5 MDS (bring her up to 21 vs. Supernatural Damage).</p><p></p><p>Badguys</p><p>Gargoyle Mage tries to <a href="http://roll.coyotecode.net/lookup.php?rollid=157075" target="_blank">Recover from Shaken: 1D8.OPEN(8) = [8, 4] = 12; 1D6.OPEN(6) = [5] = 5</a>, makes it with a raise. He then tries to cast Burst (Fire) first <a href="http://roll.coyotecode.net/lookup.php?rollid=157076" target="_blank">Spell casting roll: 1D8.OPEN(8)-3 = [3]-3 = 0; 1D6.OPEN(6) = [5] = 5</a>, gets a 5. Dawn and Deezy need to roll 5's to avoid this damage. Damage is <a href="http://roll.coyotecode.net/lookup.php?rollid=157078" target="_blank">Damage from attack: 3D12.OPEN(12) = [10, 4, 9] = 23</a> (remember Dawn has 21 Toughness vs. this so you would suffer a Shaken if you fail to dodge. Deezy would take 2 wounds and be shaken if she fails to Dodge. You need to make an Agility test vs. a 5 to avoid the damage all together. You get this roll automatically as part of the cone power). </p><p>The gargoyle in the air burst fires at Alenys again, <a href="http://roll.coyotecode.net/lookup.php?rollid=157079" target="_blank">Burst fire attack: 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [3]-2 = 1; 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [5]-2 = 3</a> and again misses every time.</p><p>The last gargoyle attacks one of the dog boys with its claw and the other with its tail (does not suffer a multi-penalty with this), <a href="http://roll.coyotecode.net/lookup.php?rollid=157082" target="_blank">Attack rolls: 1D8.OPEN(8) = [8, 2] = 10; 1D8.OPEN(8) = [7] = 7</a>, hit both times but no raises; <a href="http://roll.coyotecode.net/lookup.php?rollid=157084" target="_blank">claw damage: 1D12.OPEN(12)+2D6.OPEN(6)+2 = [11]+[1, 1]+2 = 15</a> is enough to wound the dog boy so he falls; <a href="http://roll.coyotecode.net/lookup.php?rollid=157085" target="_blank">Tail damage: 1D12.OPEN(12)+1D4.OPEN(4)+2 = [5]+[3]+2 = 10</a> is enough to shake the second dog boy.[/sblock]</p><p></p><p>[sblock=Initiative]Alyens - King of Clubs</p><p>Dawn - 10 of Spades</p><p>Deezy - 8 of Diamonds</p><p></p><p>Gargoyle Mage - Queen of Hearts</p><p>Gargoyles - Jack of Hearts</p><p></p><p>Heroes go first!![/sblock]</p><p></p><p>The Gargoyle Mage is on the ground, 12” from Alenys, 6” from Marcus and in melee with Deezy and Dawn</p><p>The gargoyle with the Railgun is 18” from the group and in the air</p><p>The gargoyle smashing through the barrier to get at the refuges is on the ground is 20" from the group and in melee with the Dog Boys[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7062222, member: 6801242"] Alenys swoops closer to try and burn down down the gargoyle assaulting her friends. At first it looked like the creature was going to shrug off the effect but then it howled in pain. Dawn slashes at him but pain from her wounds cause her to miss with her psychic blades. Deezy, crafting on the fly, blasts the mage and wounding him again! Somehow he is still up but just barely!! Marcus blasts the flying gargoyle with his multi-bolt blaster but none of them have any affect on the creatures, while the dogs boy continue attacking the last one, standing between them and the now fleeing refugees. Varg seems to wake up suddenly and using his psychic powers he stiffens Dawn's armor and skin! The largest gargoyle roars in defiance and shakes off the pain and tries to burn both Dawn and Deezy with its hellfire like breath! The one gargoyle flying blasts at Alyens but again misses. The last gargoyle claws down one of the dog boys and smacks the other with its tail causing him to stagger back a step... [gm][sblock=Rolls & Results]Alenys hit and spent a benny to re-roll damage shaking the Gargoyle mage with her damage Dawn raced to engage it in melee but missed Deezy made her reconfigure roll and attack the creature with a cone. He gets a Agility test vs. your Spellcasting roll of a 5, so [url=http://roll.coyotecode.net/lookup.php?rollid=157064]Agility test: 1D8.OPEN(8)-2 = [6]-2 = 4; 1D6.OPEN(6) = [2] = 2[/url], ah he missed it (-2 for his Wounds), so as he is already Shaken that causes him a Wound! He now has 3 wounds and is shaken Marcus switches targets to shot the gargoyle attacking Alenys, with onslaught, [url=http://roll.coyotecode.net/lookup.php?rollid=157067]Spell casting roll: 1D10.OPEN(10) = [7] = 7; 1D10.OPEN(10) = [9] = 9; 1D10.OPEN(10) = [4] = 4; 1D10.OPEN(10) = [7] = 7[/url] and [url=http://roll.coyotecode.net/lookup.php?rollid=157070]wild die: 1D6.OPEN(6) = [1] = 1[/url]. OK he hit all four times, once with a raise; [url=http://roll.coyotecode.net/lookup.php?rollid=157071]Damage from attack: 3D6.OPEN(6) = [6, 3, 2, 1] = 12; 3D6.OPEN(6) = [2, 1, 6, 5] = 14; 3D6.OPEN(6) = [3, 1, 3] = 7[/url] and [url=http://roll.coyotecode.net/lookup.php?rollid=157073]Damage (with raise): 4D6.OPEN(6) = [2, 2, 2, 4] = 10[/url]. But none of them hurt the gargoyle. Dog Boys attacking Gargoyle [url=http://roll.coyotecode.net/lookup.php?rollid=157074]Attacks (gang up bonus) and damage if he hits: 1D10.OPEN(10)+1 = [3]+1 = 4; 1D8.OPEN(8)+1D10.OPEN(10) = [8, 7]+[1] = 16 1D10.OPEN(10)+1 = [1]+1 = 2; 1D8.OPEN(8)+1D10.OPEN(10) = [5]+[8] = 13[/url]. Hmm both missed. Varg [url=http://roll.coyotecode.net/lookup.php?rollid=157088]Psychic skill use: 1D8.OPEN(8) = [6] = 6; 1D6.OPEN(6) = [2] = 2[/url], using Armor (Mega-Armor) and gives Dawn +5 MDS (bring her up to 21 vs. Supernatural Damage). Badguys Gargoyle Mage tries to [url=http://roll.coyotecode.net/lookup.php?rollid=157075]Recover from Shaken: 1D8.OPEN(8) = [8, 4] = 12; 1D6.OPEN(6) = [5] = 5[/url], makes it with a raise. He then tries to cast Burst (Fire) first [url=http://roll.coyotecode.net/lookup.php?rollid=157076]Spell casting roll: 1D8.OPEN(8)-3 = [3]-3 = 0; 1D6.OPEN(6) = [5] = 5[/url], gets a 5. Dawn and Deezy need to roll 5's to avoid this damage. Damage is [url=http://roll.coyotecode.net/lookup.php?rollid=157078]Damage from attack: 3D12.OPEN(12) = [10, 4, 9] = 23[/url] (remember Dawn has 21 Toughness vs. this so you would suffer a Shaken if you fail to dodge. Deezy would take 2 wounds and be shaken if she fails to Dodge. You need to make an Agility test vs. a 5 to avoid the damage all together. You get this roll automatically as part of the cone power). The gargoyle in the air burst fires at Alenys again, [url=http://roll.coyotecode.net/lookup.php?rollid=157079]Burst fire attack: 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [3]-2 = 1; 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [5]-2 = 3[/url] and again misses every time. The last gargoyle attacks one of the dog boys with its claw and the other with its tail (does not suffer a multi-penalty with this), [url=http://roll.coyotecode.net/lookup.php?rollid=157082]Attack rolls: 1D8.OPEN(8) = [8, 2] = 10; 1D8.OPEN(8) = [7] = 7[/url], hit both times but no raises; [url=http://roll.coyotecode.net/lookup.php?rollid=157084]claw damage: 1D12.OPEN(12)+2D6.OPEN(6)+2 = [11]+[1, 1]+2 = 15[/url] is enough to wound the dog boy so he falls; [url=http://roll.coyotecode.net/lookup.php?rollid=157085]Tail damage: 1D12.OPEN(12)+1D4.OPEN(4)+2 = [5]+[3]+2 = 10[/url] is enough to shake the second dog boy.[/sblock] [sblock=Initiative]Alyens - King of Clubs Dawn - 10 of Spades Deezy - 8 of Diamonds Gargoyle Mage - Queen of Hearts Gargoyles - Jack of Hearts Heroes go first!![/sblock] The Gargoyle Mage is on the ground, 12” from Alenys, 6” from Marcus and in melee with Deezy and Dawn The gargoyle with the Railgun is 18” from the group and in the air The gargoyle smashing through the barrier to get at the refuges is on the ground is 20" from the group and in melee with the Dog Boys[/gm] [/QUOTE]
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