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<blockquote data-quote="Shayuri" data-source="post: 7139201" data-attributes="member: 4936"><p>Squidge frowned and cracked her knuckles.</p><p></p><p>"You know, when they found the first squad they sent after me tied up and singing nursery rhymes, they figured...hey, she's a telepath. Lets get her with robots."</p><p></p><p>She shook her head.</p><p></p><p>"Robot brains...living brains...it's all kind of the same thing though. Just different ways to throw the same basic stuff around. And I don't have to hold back with robots."</p><p></p><p>There was a little -crack- noise as a spark arced across a gap between metal plates on the ATV. Then another. Everyone felt a heaviness in the air, the kind of thick weight and scent that presaged a thunderstorm. Squidge pulled a pair of goggles out from her pouch and set them over her eyes.</p><p></p><p>"Y'all may want to look away fer a second," she said in an exaggerated drawl.</p><p></p><p>Aw man, it felt <em>good</em> to cut loose. </p><p></p><p>Blue-white rivers of electricity licked out from Squidge's armor and caressed the ground around her. It curled around her face, twined amongst the dark strands of her hair, painted the spaces defined between her arms and legs with glowing filaments.</p><p></p><p>She closed her eyes and <em>listened</em>. It was like tuning a radio. Just <em>fsssshhhhh</em> at first. The noise of charges in the atmosphere, of piezoelectric reactions in the earth. Under the white noise though was a buzz, a hiss, a series of <em>tick tick tickticktick ticktick tick</em>. Squidge had, since she was a kid first learning what she could do, listened to the sounds in the wires. Over time, she'd pieced together how the 'language' worked. </p><p></p><p><em>...patrol status: targetrecognized: engage; aimbot301.ce:verifydestruction: patrolstatusupdate...</em></p><p></p><p>A ghostly murmur of artificial intelligence. Cycling between standing orders to patrol an area, and the target identification subsystem which had pattern-recognition data that told the robot who was friendly and who was not. In practice, this meant visual cues, a list of them, which when present would cause the robots to identify contacts as nonhostile. In the presence of anything that didn't match those cues, the patrol orders were interrupted by a combat subsystem, which would then check to see if all hostiles were destroyed...and if so, the patrol would resume.</p><p></p><p>Targeting parameters would be the easiest point of attack, Squidge decided. Delete all the Coalition-specific stuff...annnnd add in any features that the people down there had in common. Then they'd actually <em>defend</em> the d-bees down there. </p><p></p><p>And would probably be an unpleasant surprise for the local Coalition outpost when they returned from patrol and found 'hostiles' manning the outpost.</p><p></p><p>Even at this distance, the group could see halos of St. Elmo's Fire start crawling over the surface of the Skelebots. You couldn't avoid a bit of display when manipulating enough power to mess with digital instructions through ceramic-metal casings. Plus, it was cool! Induction made 'echoes' of Squidge's instructions inside the interface plugs in the robots, which obediently sent them on into the optical control chips and circuits. It was as if she'd actually connected to them via wires.</p><p></p><p>From there it was just a matter of doing the substitution of target recognition protocols. Something Squidge had actually done before, albeit not for such a good cause.</p><p></p><p>(Exalted Telepathy: 6ISP to contact any number of minds within 1 mile (in this case all coalition robots). Roll: <a href="http://roll.coyotecode.net/lookup.php?rollid=167143" target="_blank">telepathy: 1D12.OPEN(10) = [10, 2] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167143" target="_blank">1D6.OPEN(6) = [3] = 3</a></p><p></p><p>That's contested by the robots' Spirit. Then I think a Computer roll is appropriate to actually make the changes to their programming: <a href="http://roll.coyotecode.net/lookup.php?rollid=167144" target="_blank">Computer: 1D6.OPEN(6) = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167144" target="_blank">1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167144" target="_blank"></a>)</p><p></p><p>(Er...note, Psionics roll was 10, not 12. I accidentally set the OPEN factor to 10, and it exploded incorrectly. Oops!)</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7139201, member: 4936"] Squidge frowned and cracked her knuckles. "You know, when they found the first squad they sent after me tied up and singing nursery rhymes, they figured...hey, she's a telepath. Lets get her with robots." She shook her head. "Robot brains...living brains...it's all kind of the same thing though. Just different ways to throw the same basic stuff around. And I don't have to hold back with robots." There was a little -crack- noise as a spark arced across a gap between metal plates on the ATV. Then another. Everyone felt a heaviness in the air, the kind of thick weight and scent that presaged a thunderstorm. Squidge pulled a pair of goggles out from her pouch and set them over her eyes. "Y'all may want to look away fer a second," she said in an exaggerated drawl. Aw man, it felt [i]good[/i] to cut loose. Blue-white rivers of electricity licked out from Squidge's armor and caressed the ground around her. It curled around her face, twined amongst the dark strands of her hair, painted the spaces defined between her arms and legs with glowing filaments. She closed her eyes and [i]listened[/i]. It was like tuning a radio. Just [i]fsssshhhhh[/i] at first. The noise of charges in the atmosphere, of piezoelectric reactions in the earth. Under the white noise though was a buzz, a hiss, a series of [i]tick tick tickticktick ticktick tick[/i]. Squidge had, since she was a kid first learning what she could do, listened to the sounds in the wires. Over time, she'd pieced together how the 'language' worked. [i]...patrol status: targetrecognized: engage; aimbot301.ce:verifydestruction: patrolstatusupdate...[/i] A ghostly murmur of artificial intelligence. Cycling between standing orders to patrol an area, and the target identification subsystem which had pattern-recognition data that told the robot who was friendly and who was not. In practice, this meant visual cues, a list of them, which when present would cause the robots to identify contacts as nonhostile. In the presence of anything that didn't match those cues, the patrol orders were interrupted by a combat subsystem, which would then check to see if all hostiles were destroyed...and if so, the patrol would resume. Targeting parameters would be the easiest point of attack, Squidge decided. Delete all the Coalition-specific stuff...annnnd add in any features that the people down there had in common. Then they'd actually [i]defend[/i] the d-bees down there. And would probably be an unpleasant surprise for the local Coalition outpost when they returned from patrol and found 'hostiles' manning the outpost. Even at this distance, the group could see halos of St. Elmo's Fire start crawling over the surface of the Skelebots. You couldn't avoid a bit of display when manipulating enough power to mess with digital instructions through ceramic-metal casings. Plus, it was cool! Induction made 'echoes' of Squidge's instructions inside the interface plugs in the robots, which obediently sent them on into the optical control chips and circuits. It was as if she'd actually connected to them via wires. From there it was just a matter of doing the substitution of target recognition protocols. Something Squidge had actually done before, albeit not for such a good cause. (Exalted Telepathy: 6ISP to contact any number of minds within 1 mile (in this case all coalition robots). Roll: [url=http://roll.coyotecode.net/lookup.php?rollid=167143]telepathy: 1D12.OPEN(10) = [10, 2] = 12 1D6.OPEN(6) = [3] = 3[/url] That's contested by the robots' Spirit. Then I think a Computer roll is appropriate to actually make the changes to their programming: [url=http://roll.coyotecode.net/lookup.php?rollid=167144]Computer: 1D6.OPEN(6) = [5] = 5 1D6.OPEN(6) = [1] = 1 [/url]) (Er...note, Psionics roll was 10, not 12. I accidentally set the OPEN factor to 10, and it exploded incorrectly. Oops!) [/QUOTE]
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