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<blockquote data-quote="Shayuri" data-source="post: 7160410" data-attributes="member: 4936"><p>As the Robot War continued to rip the air with muzzle flashes and the thunder of gunfire, Squidge knew that the time to sit back and giggle was swiftly ending, and the time to get her hands dirty was approaching.</p><p></p><p>Well, okay, not her <em>hands</em>. Figurative speech! Her brain. And not <em>dirty</em>.</p><p></p><p>You know what? Just...just get in there.</p><p></p><p>She flexed her fingers and closed her eyes...and <em>concentrated</em>. There was an electric tension in the air. A barely audible low-frequency hum that buzzed in the bones. The air around Squidge seemed to flex, lensing out and in momentarily. The concrete under her feet shivered and cracks went spidering out radially from where her feet touched it. A fine pattering of dust came from the ceiling overhead, but slid away from her head before hitting it; guided by something unseen in the way.</p><p></p><p>Now that she was dressed appropriately, Squidge went running in to help her pals!</p><p></p><p>(Armor power:<a href="http://roll.coyotecode.net/lookup.php?rollid=169745" target="_blank">psionics: 1D10.OPEN(10) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169745" target="_blank">1D6.OPEN(6) = [6, 4] = 10</a> That is success with a raise, for 10 Mega-damage armor)</p><p></p><p>Her two pet Skelebots continue the withering fire on their fellow bots!</p><p></p><p>(3 round burst from one for 6, 4 and 4, doing 7, 9 and 7 damage)</p><p>(3 round burst from two for 14, 7 and 12, doing 13, 14 and 32 damage)</p><p>(Skelebot 2 wins!)</p><p></p><p>[sblock=Mars Skeletons Attacks!]<a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">Skelattack: 1D8.OPEN(8) = [6] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D6.OPEN(6) = [5] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D8.OPEN(8) = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D6.OPEN(6) = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D8.OPEN(8) = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D6.OPEN(6) = [4] = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D8.OPEN(8) = [8, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D6.OPEN(6) = [1] = 1</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D8.OPEN(8) = [7] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D6.OPEN(6) = [2] = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D8.OPEN(8) = [8, 4] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank">1D6.OPEN(6) = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169742" target="_blank"></a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169743" target="_blank">Skeledamage: 3D6.OPEN(6) = [2, 2, 3] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169743" target="_blank">3D6.OPEN(6) = [4, 1, 4] = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169743" target="_blank">3D6.OPEN(6) = [4, 2, 1] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169743" target="_blank"></a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169744" target="_blank">Skeledamage2: 4D6.OPEN(6) = [3, 1, 5, 4] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169744" target="_blank">3D6.OPEN(6) = [4, 5, 5] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169744" target="_blank">4D6.OPEN(6) = [6, 4, 6, 6, 5, 1, 4] = 32</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=169744" target="_blank"></a>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7160410, member: 4936"] As the Robot War continued to rip the air with muzzle flashes and the thunder of gunfire, Squidge knew that the time to sit back and giggle was swiftly ending, and the time to get her hands dirty was approaching. Well, okay, not her [I]hands[/I]. Figurative speech! Her brain. And not [I]dirty[/I]. You know what? Just...just get in there. She flexed her fingers and closed her eyes...and [I]concentrated[/I]. There was an electric tension in the air. A barely audible low-frequency hum that buzzed in the bones. The air around Squidge seemed to flex, lensing out and in momentarily. The concrete under her feet shivered and cracks went spidering out radially from where her feet touched it. A fine pattering of dust came from the ceiling overhead, but slid away from her head before hitting it; guided by something unseen in the way. Now that she was dressed appropriately, Squidge went running in to help her pals! (Armor power:[url=http://roll.coyotecode.net/lookup.php?rollid=169745]psionics: 1D10.OPEN(10) = [1] = 1 1D6.OPEN(6) = [6, 4] = 10[/url] That is success with a raise, for 10 Mega-damage armor) Her two pet Skelebots continue the withering fire on their fellow bots! (3 round burst from one for 6, 4 and 4, doing 7, 9 and 7 damage) (3 round burst from two for 14, 7 and 12, doing 13, 14 and 32 damage) (Skelebot 2 wins!) [sblock=Mars Skeletons Attacks!][url=http://roll.coyotecode.net/lookup.php?rollid=169742]Skelattack: 1D8.OPEN(8) = [6] = 6 1D6.OPEN(6) = [5] = 5 1D8.OPEN(8) = [4] = 4 1D6.OPEN(6) = [4] = 4 1D8.OPEN(8) = [2] = 2 1D6.OPEN(6) = [4] = 4 1D8.OPEN(8) = [8, 6] = 14 1D6.OPEN(6) = [1] = 1 1D8.OPEN(8) = [7] = 7 1D6.OPEN(6) = [2] = 2 1D8.OPEN(8) = [8, 4] = 12 1D6.OPEN(6) = [3] = 3 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=169743]Skeledamage: 3D6.OPEN(6) = [2, 2, 3] = 7 3D6.OPEN(6) = [4, 1, 4] = 9 3D6.OPEN(6) = [4, 2, 1] = 7 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=169744]Skeledamage2: 4D6.OPEN(6) = [3, 1, 5, 4] = 13 3D6.OPEN(6) = [4, 5, 5] = 14 4D6.OPEN(6) = [6, 4, 6, 6, 5, 1, 4] = 32 [/url][/sblock] [/QUOTE]
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