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Savage Worlds Rifts [OOC]
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<blockquote data-quote="CharlotteOz" data-source="post: 6964417" data-attributes="member: 6847138"><p>Well, one impression I get with SW is that you can't really expect a campaign with no character deaths, and the randomness of exploding dice does play into it. Eventually a bad streak of luck may finally put you on the ropes - but if that happens, you can at least have the satisfaction of taking a few of them down with your dying breaths, since a major mechanic is "dying well." (I'm ready to Blaze of Glory it if I have to.)</p><p></p><p>There are systems out there where no one is in serious danger of dying, and I like those systems. But this is the other kind of system. I think it's a fit for Rifts which is a combination of many genres, but one thing those genres have in common is that oftentimes one of the heroes dies at the end. (People die constantly in war stories, cyberpunk stories and post-apocalyptic stories, for example.) So perhaps the better question to ask is not "how will I avoid death for the duration of the campaign" but rather, "what's a good death?" I'd sure like to have more than one adventure with Dawn, but: this'd be a good death for her.</p></blockquote><p></p>
[QUOTE="CharlotteOz, post: 6964417, member: 6847138"] Well, one impression I get with SW is that you can't really expect a campaign with no character deaths, and the randomness of exploding dice does play into it. Eventually a bad streak of luck may finally put you on the ropes - but if that happens, you can at least have the satisfaction of taking a few of them down with your dying breaths, since a major mechanic is "dying well." (I'm ready to Blaze of Glory it if I have to.) There are systems out there where no one is in serious danger of dying, and I like those systems. But this is the other kind of system. I think it's a fit for Rifts which is a combination of many genres, but one thing those genres have in common is that oftentimes one of the heroes dies at the end. (People die constantly in war stories, cyberpunk stories and post-apocalyptic stories, for example.) So perhaps the better question to ask is not "how will I avoid death for the duration of the campaign" but rather, "what's a good death?" I'd sure like to have more than one adventure with Dawn, but: this'd be a good death for her. [/QUOTE]
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